This
is my current party going through wizardry 8. This is the 6th party I have
created and I have ascended with two of those parties. I have plans to ascend
with this party for my third, and probably last ascension. Boo Hoo! But I have
been playing this game way too much for this to continue to be an exciting
experience.
As usual I tried to make a diverse party of characters that I usually don’t play and as usual I end up with many similarities. The big difference is I am trying to use a Ninja as a front line fighter and ignoring her spell casting ability, and I am using a Samurai that is at the back of the party focusing on the wizardry realm of spell casting and ignoring his fighting strengths. Also I have taken along Vi Domina as a companion, whom we found in Arnika and I have picked up the RFS-81 android. I used these companions the first time I Ascended, but have ignored them since. So it should be fun using them again. One big difference with the companions is, I am not using RFS-81’s Martial Arts abilities, which makes him super powerful. He started with a 8 in Staff & Wand and a zero in throwing and sling. I have him with a bo and sling and I am using him on the flank instead of up in the front where he ruled in my first party. It just gets too easy with RFS-81 throwing around 8 attacks per round with critical strike when he uses martial arts. Also this allows me to keep my Bard, Lord and Ninja as my front line fighters, which I want to do.
Right
now The Black Lotus (a drug in the Forgotten Realms setting) is pretty much
trying to close things out in this saga. They are running through the Rapax
Castle trying to find out what the Rapax and the Dark Savant have in common.
The party has all three items to ascend to the Cosmic Circle, but the Rapax cut
off our only entrance. We should be able to find a solution in the castle.
Here
are some group stat comparisons
Kills:
Talder
(lord): 595
Su’
Rei (ninja): 474
Neeble
(bard): 470
Scarth
(samurai): 431
Grimly
(ranger): 422
Caesure
(bishop): 339
Vi
(npc-valkyrie): 297
RFS-81
(npc-monk): 226
Deaths:
Caesure
(bishop): 17
Neeble
(bard): 13
Talder
(lord): 9
Su’
Rei (ninja): 8
Grimly
(ranger): 3
RFS-81
(npc-monk): 3
Scarth
(samurai): 1
Vi
(npc-valkyrie): 0
Neeble
started off real strong in the kills department, but now has been surpassed by
Su’ Re and Talder has taken a commanding lead. Talder has the best weapon
combination in the group, while Neeble still has the same weapon combination
from the first time we entered Arnika.
Caesure who is the best spell caster has the least amount of kills
between the three major spellcasters (Caesur, Scarth and Grimly). This is
misleading, she always attacks first with her high snake speed and initiative
and softens up the monsters so Scarth can come in and get the kills.
I like
the fact we have a lot of deaths in the party. This means it’s been a
challenging game. Caesure is getting killed the most in the party. She doesn’t
have enough hit points to last in some of the fights where a foe can inflict a
lot of damage in a short time. And Neeble is in the center of our front line,
so he gets picked on the most, hence his high kill rate. Talder and Su’ Re are
also on the front line, so the kill rate is expected.
Talder
Hit
Points: 172 Abilities
& Traits: Spells – Fire:
Stamina:
336 Dual
Weapons Skill Bonus Light
Load:
330 Health
Regeneration Lightning
Base
AC: 7 Skills
- Academic:
Average
AC: 22 Close Combat: 84
Attributes: Ranged Combat: 39 Spells
– Water:
Strength:
110 (100) (done) *Dual
Weapons: 111 (89) Paralyze
Intelligence:
35 (maybe) Artifacts:
43 Stamina
Piety:
75 (maybe) Mythology: 88 Cure Lesser Condition
Vitality:
55 (maybe) Communication: 39 (29) Holy
Water
Dexterity:
105 (100) (done) Skills
– Magic: Cure Paralysis
Speed:
67 (62) (4) *Divinity: 78 Rest All
Senses:
74 (69) (3) Fire: 18 Cure Disease
Resistances: Water: 26 Superman
Fire:
56 Air: 15
Water:
67 Earth:
29
Air:
56 Mental: 34 Spells – Air:
Earth:
63 Divine:
78 Cure Poison
Mental:
58 Skills
– Expert: Whirlwind
Divine:
100 Power
Strike: 62 Purify
Air
Combat
& Weapon Modifiers: Reflextion: 34 Return To Portal
Initiative:
27 Skills
– Weapon: Set Portal (Crock)
Kills:
595 Sword:
87
Deaths:
9 *Mace
& Flail: 77 Spells – Earth:
Primary Secondary Dagger: 17 Web
To
Initiative: +2 +3
Staff
& Wand: 8 Armorplate
Damage
Rating: 22-53 11-35
*Modern
Weapons: 49
Attack
Rating: 49 45
Throwing & Sling: 56
#
of Attacks: 2 2 Spell
Points (892):
Maximum
Swings: 2 2
Fire: 105
To
Hit: +16 +13
Water: 148 Spells – Mental:
To
Penetrate: +0 +0
Air: 111 Divine Trap
To
Damage: +120%
+60% Earth: 122 Identify Item
Mental: 138 Sane Mind
Divine: 268
Items:
Primary
Weapon:
Fang: 10-24dam, ToHit +2, Init +2, Kill 10%, Strength+10
Secondary
Weapon:
Diamond Eyes (mace): 7-22dam, ToHit+3, Init+3,
Paralyze20%, Communication+10 Spells – Divine:
Alternate
Primary Weapon: Blunder Buss (gun): 2-48dam, Init-2, Kill 5% Bless
Alternate
Secondary Weapon: Musket Balls Heal
Wounds
Guardian Angel
Head: Infinity Helm: +14AC, HP
Reg+2, Stamina Reg+5, SP Reg+5, 5% vs.
Fire, Water, Air, Earth, Mental, Divine Magic Screen
Cloak: Hunter’s Cape: +2AC, Senses
+5 Remove Curse
Torso:
Golden
Breastplate: +16AC,15%vs..Fire,Water,Air,Earth,Mental,Divine Soul Shield
Hands: Mantis Gloves: +14AC,
Dexterity+5 Heal All
Legs: Platinum Greaves: +16AC,
Stamina Reg+2, Iron Will+10 Instant Death
Feet: Mantis Boots: +14AC,
Speed+5 Banish
Misc.
#1: Amulet
of Healing: +3AC, 50% vs. Divine, HP Reg+1 Lifesteal
Misc.
#2: Ring
Pro Magic: 10% vs. Fire, Water, Air, Earth, Mental, Divine Resurrection
Hit
Points: 140 Abilities
& Traits: Spells – Fire:
Stamina:
216 Critical
Strike Skill Bonus Light
Load:
252 Thrown
Criticals Blinding Flash
Base
AC: 17 Thrown
Auto-Penetrate
Average
AC: 20 Skills - Academic:
Attributes: Close Combat: 99 (94)
Strength:
80 (4) Ranged Combat: 75
Intelligence:
55 (maybe) Dual
Weapons: 97
Piety:
30 (no) *Critical Strike: 122 (98) Spells
– Water:
Vitality:
50 (maybe) Artifacts: 57 Acid Splash
Dexterity:
100 (done) Mythology: 98 Stamina
Speed:
80 (3) Communication: 40 Cure
Lesser Cond
Senses:
100 (done) Skills – Magic: Cure Paralysis
Resistances: Alchemy: 41
Fire:
35 Fire:
Water:
35 Water:
36
Air:
35 Air: 2
Earth:
46 Earth:
16
Mental:
65 Divine:
33 Spells – Air:
Divine:
88 Skills
– Expert: Sleep
Combat
& Weapon Modifiers: Reflextion: 18 Sonic Boom
Initiative:
36 Eagle
Eye: 38 Cure Poison
Kills:
474 Skills
– Weapon: Noxious Fumes
Deaths:
8 *Sword:
89
Primary Secondary *Mace & Flail: 75
To
Initiative: +1 +2
Dagger: 3
Damage
Rating: 6-29 4-16
*Throwing
& Sling: 83
Attack
Rating: 44 41
Martial Arts: 8
#
of Attacks: 2 1 Skills
– Physical:
Maximum
Swings: 2 2 *Stealth: 93 Spells – Earth:
To
Hit: +11 +9
Spell Points (274): Itching
Skin
To
Penetrate: +0 +0
Fire: 35 Razor Cloak
To
Damage: +60% +30% Water: 47 Chameleon
Air: 41 Knock Knock
Earth: 69 Whipping Rocks
Divine: 82
Items:
Primary
Weapon:
Vorpal Blade: 4-18dam, To Hit +1, Init +1, Poison 35% Spells – Divine:
Secondary
Weapon:
Nunchaka: 3-12dam, To Hit +1, Init +2, K.O. 15% Heal
Wounds
Alternate
Primary Weapon: Throwing Weapons
Alternate
Secondary Weapon: Boomerang Shuriken: 2-7dam, Init+4, Kill 1%
Head: Helm of Serenity: +3AC, 30%
vs. Mental
Cloak: Midnight Cloak: +2AC, Close
Combat +5
Torso: Ninja Garb (torso): +3AC
Hands:
Legs: Ninja Garb (legs): +3AC
Feet: Tabi Boots: +3AC
Misc.
#1: Ring
Pro Magic: 10% vs. Fire, Water, Air, Earth, Mental, Divine
Misc.
#2: Amulet
of Healing: +3AC, HP Reg+1, 50% vs. Divine, Cast Heal All
Hit
Points: 199 Abilities & Traits:
Stamina:
346 Communication Skill Bonus
Load:
397 Improves Party Camping
Base
AC: 11 Skills - Academic:
Average
AC: 19 *Close
Combat: 100 (85)
Attributes: Ranged
Combat: 63
Strength:
120 (100) (done) Dual Weapons: 87
Intelligence:
56 (maybe) Artifacts: 51
Piety:
15 (25) (no) Mythology:
96
Vitality:
91 (86) (3) *Communication:
56 (45)
Dexterity:
100 (done) Skills
– Expert:
Speed:
91 (81) (4) *Power
Strike: 76 (66)
Senses: 65 (55) (maybe) *Reflextion: 54
Resistances:
Fire:
55 Skills
– Weapon:
Water:
65 Sword: 88
Air:
50 *Dagger:
52
Earth:
40 Bow:
76
Mental:
60
Divine:
65 Skills – Physical:
Combat
& Weapon Modifiers: *Locks
& Traps: 79
Initiative:
32 *Music: 98
Kills:
470
Deaths:
13 Bard Instruments:
Primary Secondary Angel’s Tongue (Bless)
To
Initiative: +2 +2 Rousing
Drums (Haste)
Damage
Rating: 10-26 2-14 Jericho Horn (Armormelt)
Attack
Rating: 48 41 Arresting Aria (Freeze All)
#
of Attacks: 2 1 Dulcimer
of Mending (Heal All)
Maximum
Swings: 2 2 Chaos
Drone: (Pandemonium)
To
Hit: +17
+12 Succubus
Song: (Lifesteal)
To
Penetrate: +0 +0 Hades
Harp (Cerebral Hemorrhage)
To
Damage: +140%
+70%
Items:
Primary
Weapon:
Mercucio’s Blade 4-11dam, To Hit+2, Init+2, Close Combat +15, 15% vs. Fire
Secondary
Weapon:
Poignard: 1-8dam, To Hit+1, Init+2
Alternate
Primary Weapon: Strong Bow: dam+40%, ToHit+3, Init+2, Kill 6%
Alternate
Secondary Weapon: Arrows
Head:
Coif of
Divinemail: +8AC, MP Reg+1, 10% vs. Divine, Vitality+5
Cloak: Cloak of Many Colors: +3AC,
10% vs. Fire, Water, Air, Earth, Mental, Divine
Torso: Steelhide Breastplate:
+10AC, 10% vs. Water
Hands: Mail Mittins: +6AC
Legs: Oberon’s Greaves: +7AC,
Speed +10, 5% vs. Mental, 5% vs. Divine
Feet: Ariel’s Slippers: +5AC, 10%
vs. Air, Senses+10
Misc.
#1: Ring of
the Road: +1AC, Strength+20, Cast Superman
Misc.
#2: Gem of
Power: +2AC, Power Strike+10, 5% vs. Fire, Water, Air, Earth, Mental, Divine
Hit
Points: 150 Abilities
& Traits: Spells – Fire:
Stamina:
234 Ranged
Combat Skill Bonus Blinding Flash
Load:
180 Ranged
Criticals Fire Bomb
Base
AC: 8 Searches
All The Time Ring of Fire
Average
AC: 16 Skills - Academic: Boiling
Blood
Attributes: Close Combat: 18
Strength:
50 (6) *Ranged Combat: 120 (96)
Intelligence:
94 (3) Artifacts:
57
Piety:
67 (4) *Mythology: 100 Spells – Water:
Vitality:
50 (no) Communication: 44 Acid
Splash
Dexterity:
100 (done) Skills – Magic: Cure Lesser Condition
Speed:
35 (5) Alchemy: 93 Dracon Breath
Senses:
110 (100) (done) Fire: 72 Cure Paralysis
Resistances: Water: 73 Acid
Bomb
Fire:
100 Air:
81
Water:
72 Earth:
75
Air:
63 Divine: 75
Earth:
82 Skills
– Expert:
Mental:
52 Reflextion:
21 Spells – Air:
Divine:
92 *Eagle
Eye: 68 (58) Sleep
Combat
& Weapon Modifiers: Skills – Weapon: Sonic
Boom
Initiative:
29 *Axe:
12 Cure Poison
Kills:
422 Shield:
2 Noxious Fumes
Deaths:
3 Modern
Weapon: 11 Purify Air
To
Initiative: -6 *Bow:
95 Return To Portal
Damage
Rating: 6-27 Skills – Physical: Set Portal (Rapax Rift)
Attack
Rating: 37 *Scouting:
95 (85) Toxic Cloud
#
of Attacks: 2 Spell
Points (1139):
Maximum
Swings: 1 Fire: 207
To
Hit: +13 Water: 216
To
Penetrate: +0 Air:
256
To
Damage: +0% Earth:
255 Spells – Earth:
Divine: 205 Itching Skin
Items: Razor Cloak
Primary
Weapon: The
Ripper (axe): 6-27dam, ToHit+5, Init –6, Kill 5%, Chameleon
K.O. 5%, Cast Instant Death Whipping
Rocks
Secondary
Weapon: N/A Crush
Element Shield
Alternate
Primary Weapon: Eagle Eye Bow: ToHit+4, Init+4, Kill 1%, Body of Stone
Eagle Eye+10 Quicksand
Alternate
Secondary Weapon: Arrows Earthquake
Head: Flynn’s Cap: +4AC , Senses+10, Scouting+10, 30%
vs. Earth
Cloak: Cloak of Many Colors: +3AC,
10% vs. Fire, Water, Air, Earth, Mental, Divine
Torso: Chain Mail+1: +10AC, 10%
vs, Fire, Water Spells
– Divine:
Hands: Mail Mittens: +6AC Heal Wounds
Legs: Chainmail Pants: +8AC, 20%
vs. Water, Air Draining Cloud
Feet: Chain Hosen: +8AC Resurrection
Misc.
#1: Amulet
of Healing: +3AC, HP Reg+1, 50% vs. Divine, Cast Heal All
Misc.
#2:
Helazoid Pendant: 50% vs. Fire, Eagle Eye+10
Other:
Flamethrower
(firestorm)
Hit
Points: 161 Abilities
& Traits: Spells – Fire:
Stamina:
230 Sword
Skill Bonus Energy Blast
Load:
180 Fearless Fireball
Base
AC: 8 Lightning
Strike Firestorm
Average
AC: 18 Skills - Academic: Nuclear
Blast
Attributes: Close Combat: 21
Strength:
50 (no) Ranged Combat: 83
Intelligence:
100 (done) Dual
Weapons: 15 Spells – Water:
Piety:
64 (3) Critical Strike: 29 Frost
Vitality:
50 (maybe) Artifacts: 55 Freeze Flash
Dexterity:
92 (82) (4) Mythology:
98 Iceball
Speed:
110 (100) (done) Communication: 38 Dehydrate
Senses:
45 (50) (5) Skills – Magic: Freeze All
Resistances: *Wizardry: 98 Blizzard
Fire:
83 Fire: 86
Water:
58 Water:
86
Air:
48 Air: 87 Spells – Air:
Earth:
48 Earth:
82 Sleep
Mental:
57 Mental:
76 Missile Shield
Divine:
68 Divine:
77 Shrill Sound
Combat
& Weapon Modifiers: Skills – Expert: Sonic Boom
Initiative:
36 *Power
Cast: 91 (76) Noxious Fumes
Kills:
431 *Snake
Speed: 51 (31) Shadow Hound
Deaths:
1 Return To Portal
Skills – Weapon: Set Portal (Fuzzfas)
To
Initiative: -2 Sword: 27 (22)
Damage
Rating: 5-23 Bow: 75 Spells – Earth:
Attack
Rating: 28 Throwing & Sling: 15 Web
#
of Attacks: 2 Knock Knock
Maximum
Swings: 1 Spell
Points (1434): Whipping
Rocks
To
Hit: +4 Fire: 231 Armormelt
To
Penetrate: +0 Water: 248 Crush
To
Damage: +0%
Air: 265 Elemental Shield
Earth: 241
Mental: 221 Spells – Mental:
Divine: 228 Terror
Items: Detect Secrets
Primary
Weapon:
Sword of Fire: 5-23dam, To Hit+2, Init –2, Cast Fireball X-Ray
Secondary
Weapon: N/A Hex
Concussion
Alternate
Primary Weapon: Siege Arbalest (crossbow): dam+30%, To Hit+3,
Init-3, Kill 5%
Alternate
Secondary Weapon: Bolts Spells
– Divine: Enchanted Blade
Head: Kabuto: +6AC Magic Missiles
Cloak: Oilskin Cloak: +1AC, 20%
vs. Water Remove Curse
Torso: Hi-Kane-Do: +12AC, 30% vs.
Fire Summon Elemental
Hands: Mail Mittens: +6AC Banish
Legs: Chain Mail +1: +10AC, 10%
vs. Fire, Water
Feet: Snakeskin Boots: +8AC,
Speed +10, Snakespeed+20
Misc.
#1: Emerald
Talisman: +2AC, 30% vs. Divine, Dexterity+10
Misc.
#2: Amulet
of Nebdar: +4AC, HP Reg+1, Stamina Reg+1, SP Reg+1,
10% vs. Fire, Water, Air, Earth, Mental,
Divine, Senses-5, Powercast+15
Hit
Points: 88 Abilities
& Traits: Spells – Fire:
Stamina:
239 Removes
Cursed Items Light
Load:
94 Dispel
Undead Blinding Flash
Base
AC: 9 Artifacts
Skill Bonus Hypnotic Lure
Average
AC: 13 +2 Base AC Bonus Psionic
Fire
Attributes: Faster Magic Power Recovery Fire Bomb
Strength:
35 (30) (5) Skills
- Academic: Haste
Intelligence:
120 (100) (done) Close
Combat: 78 (68) Boiling Blood
Piety:
92 (3) Ranged Combat: 34 Spells
– Water:
Vitality:
48 (4) *Artifacts: 70 (56) Acid
Splash
Dexterity:
60 (maybe) *Mythology: 100 Paralyze
Speed:
100 (done) Communication: 40 Stamina
Senses:
75 (55) (maybe) Skills – Magic: Cure Lesser Condition
Resistances: Wizardry: 8 Slow
Fire:
34 Divinity: 7 Acid Bomb
Water:
40 *Alchemy:
95 Cure Disease
Air:
48 *Psionics: 88 Tsumani
Earth:
49 *Fire:
88 Spells – Air:
Mental:
79 *Water:
100 (90) Sleep
Divine:
100 *Air:
86 Shrill Sound
Combat
& Weapon Modifiers: *Earth: 88 Noxious Fumes
Initiative:
37 *Mental:
96 Silence
Kills: 339