Neverwinter Nights Official Campaign
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Jardel has been working overtime in the city of Neverwinter. He is trying to find the 4 creatures
needed to cure the 'Wailing Death' plague. So far Jardel has come up with three, and has uncovered some information of
what might be behind the plague. Plus he has found some odd jobs and quests throughout town.
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Jardel has two companions. Shawden a Bard and his Hell Hound familiar
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Jardel Docuster
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Male Gnome
Alignment: Chaotic (15), Neutral (56)
Wizard 6
Pale Master 3
AC: 15
Hit Points: 44
Favored Deity: Callarduran Smoothhands
Attributes
Strength: 12
Dexterity: 10
Constitution: 12
Intelligence: 20
Wisdom: 10
Charisma: 10
Attack Bonus: +5
Damage: 1-10 (critical 19-20/x2)
Saving Throws
Fortitude: 9
Reflex: 8
Will: 10
Base Attack: 4
School of Magic: General
Spell Resistance: 0
Arcane Spell Failure: 0%
Armor Check Penalty: 0
Lore: 4
Effects:
Damage Resistance
A.C. Increased
S.T. increased
Reflex S.T. increased
Charisma Increased
Skill Increased
Attack Increased
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Skills
Appraise: 8
Concentration: 16
Craft Armor: 5
Craft Trap: 5
Craft Weapon: 5
Discipline: 1
Heal: 1
Listen: 12
Lore: 17
Persuade: 12
Search: 10
Spellcraft: 17
Spot: 9
Feats
Animate Dead animate dead 1/day
Battle Training vs. Giants +4 dodge bonus vs. Giants
Battle Training vs. Goblins +1 racial bonus on attack rolls vs. Goblinoids
Battle Training vs. Reptilians +1 racial bonus on attack rolls vs. reptilian creatures
Bone Skin +2AC bonus at levels 1,4 & 8
Combat Casting no -4 concentration penalty due to enemy within 4 meters
Craft Wand - craft wand (exp. and $ cost)
Darkvision - ability to see in the dark
Greater Spell Focus (Necromancy) - +4 bonus to save DC for necromancy school spells
Hardiness vs. Illusions +2 racial bonus on ST vs. mind-affecting spells
Low Light Vision not dark-vision, but can see in the dark
Scribe Scroll can scribe any spell in spellbook
Skill Affinity (Concentration) +2 racial bonus to concentration checks
Skill Affinity (Listen) +2 racial bonus to listen checks
Small Stature bonuses in combat vs. larger creatures, can't use large weapons
Spell Focus (Evocation) +2 bonus to save DC for evocation school spells
Spell Focus (Illusion) +2 bonus to save DC for illusion school spells
Spell Focus (Necromancy) +2 bonus to save DC for necromancy school spells
Summon Familiar summon familiar 1/day
Weapon Proficiency (Wizard) club, dagger, lt. crossbow
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Wearable Items:
Body: Robe of Fire Resistance - Fire Resist 15/-
Head: Moonstone Mask - darkvision, skill bonus: listen +5, search +5, spot +5
Hands: Bracers of Armor +1 - armor bonus +1 (AC armor modifier)
Cloak: Cloak of Fortification - armor bonus +1 (AC deflection modifier), improved ST: universal +1
Waist: Belt of the Performer - charisma +1, skill bonus: perform +1, persuade +1
Ring No 1: Ring of the Wood Elves - spell resistance: 16
Ring No 2: Ring of Resistance +1 - ST: universal +1, light normal (15m) orange
Neck: Masterson Family Amulet - armor bonus +1 (natural modifier)
Feet: Boots of Reflexes +3 - improved ST: reflexes +3
Weapon No 1: Heavy Crossbow +1: 1d10dam, critical 19-20/x2, type: piercing, attack bonus +1
Weapon No 2: Gladiator Club: 1d6dam, critical x2, type: bludgeoning, enchantment bonus +1, on hit: daze DC-14 75%/1 round
Backpack Items:
Rod of Frost - cast ray of frost
Wand of Missiles - cast magic missile
Wand of Negative Energy - cast negative energy
Wand of Sleep - cast sleep
Bag of Holding - reduced weight content 100%
Magic Bag - reduced weight content 80%
Magic Bag - reduced weight content 60%
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Spells - Level 0
Acid Splash
Daze
Electric Jolt
Flare
Light
Ray of Frost
Resistance
Spells - Level 1
Color Spray
Horikaul's Boom
Grease
Identify
Negative Energy Ray
Mage Armor
Magic Missile
Protection From Alignment
Ray of Enfeeblement
Scare
Sleep
Summon Creature I
Spells - Level 2
Blindness/Deafness
Bull's Strength
Cloud of Bewilderment
Darkness
Endurance
Fox's Cunning
Ghoul Touch
Knock
See Invisibility
Owl's Wisdom
Melf's Acid Arrow
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Spells - Level 3
Fireball
Hold Person
Invisible Sphere
Lightning Bolt
Mestil's Acid Breath
Negative Energy Burst
Summon Creature III
Vampric Touch
Spells - Level 4
Elemental Shield
Fear
Isaac's Lesser Missile Storm
Lesser Spell Breach
Remove Blindness/Deafness
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