The Steel Fist – HOF
Jorand
Green – Party Leader
Human Male Character
Level 15
Tansmuter 11 Goal: Transmuter 20/Fighter 10
Fighter 4
Favored Class: none Attack Roll Modifiers:
Alignment: Chaotic Good Main Hand: +22/+17
HP: 146 Damage Bonus: +6
Armor Class Modifier – Missile: 1 Critical Hit Bonus: +1
AC: 20 Number of Attacks: 2
Strength: 22* (18) Hit Points/Level: +3
Dexterity: 11* (6)
Constitution: 15 Racial
Modifiers:
Intelligence: 18 Bonus Feat at first level
Wisdom: 10 2 extra Skill Points at first level and 1 extra Skill
Charisma: 9* (10) Point per level thereafter
Saving
Throws: Wizard
Features:
Fortitude: +11 Bonus Feat at level 1 and every 5 levels thereafter
Reflex: +5 Transmuter
Features:
Will: +9 Specialization: +1 Spell per
level
Acid:
5 Prohibited
School: Necromancy
Cold:
12 Bonus
Spells - Transmuter:
Fire:
-5 Level 1: +1
Spell
Resistance: 1 Level
2: +1
Damage
Reduction: Level 3: +1
General:
5/+1 Level 4: +1
Skills:
Alchemy:
22 (18)
Bluff:
6
Concentration:
25 (18)
Diplomacy:
9
Intimidate:
15
Knowledge(Arcana):
14 (10)
Search:
4 (0) Number of Kills in Party: 24
Armor
Proficiency: 3
Armored
Arcana: 2
Blind-Fight
Combat
Casting
Dash Martial Weapon – Polearm: 1
Improved
Critical Power Attack
Luck
of Heroes Shield Proficiency
Martial
Weapon – Axe: 1 Simple Weapon – Crossbow: 1
Martial
Weapon – Bow: 1 Simple Weapon – Mace: 1
Martial
Weapon – Flail: 1 Simple Weapon – Missile: 1
Martial
Weapon – Great Sword: 3 Simple
Weapon – Quarterstaff: 1
Martial
Weapon – Hammer: 2 Simple Weapon – Small Blade: 1
Martial
Weapon – Large Sword: 1 Spell Focus – Transmutation: 2
Jorand
Green – Item List
Weapon
Combinations:
No
1: Greatsword of the Soulless +5
Special
- Vampric: 2d4 hp drained from target and temporarily added to wielder
Damage Potential: 20-36 (slashing damage)
Critical Hit: 18-20 / x2
No
2: Brutal Impact (hammer)
Special
- Ability Score Modifier: Strength +2 bonus
Impact: Increases chance of scoring a critical hit
Corrosive Burst: 33% chance 2d6 acid damage and 10% chance of
2d10 extra acid damage
Damage Potential: 10-49 (bludgeoning damage)
Critical Hit: 18-20 / x3
Tower Shield of Charm Protection +1
Special:
Spellward: Immunity to the spells Charm Person and CP or Animal
No
3: Sling +3
Damage Potential: +3 Damage (crushing
damage)
Critical Hit: N/A
Red Fang’s Tomb (shield)
Special - Spell Power: Can cast Agannazar’s
Scorcher 1/day
No
4: Halberd +4
Damage Potential: 14-23 (piercing damage)
Critical Hit: 19-20 / x3
Body: Chain of Drakkas
Special – Spellcasting &
Thieving abilities can be performed without penalty
Cloak: Cloak of Mystra
Special – Damage Reduction
5/+1
Head: The Blackhands of Shelgoth
Special – Constant Effect:
User under the effects of the spell Death Ward
Spell Power: Can cast Inflict
Moderate Wounds 1/day
Neck: House of Despana Insignia
Special – Spell Power: Can
cast Blur 1/day
Can cast
Melf’s Acid Arrow 1/day
Can cast
Otiluke’s Resilient Sphere 1/day
Waist: Little Giant
Special – Ability Score Modifier:
Strength +4
Finger
No. 1: Ring
of Protection +3
Finger
No. 2: Ring
of Fire Resistance
Hands: Gauntlets of Weapon
Expertise
Feet: Chimandrae’s Slippers
Special – Ability Score Modifier:
Dexterity +5
Extra
Items:
Wand
of Bull’s Strength Wand
of Lightning x2
Chromatic Orb Wand Bastard Sword +3: Cold Fire
Wand
of Fear
Wand
of Horror
Durn
Rockswallower – Underdark Linguist
Grey Dwarf Male Character Level 18
Fighter 13 Goal: Fighter 13/Barbarian 17
Effective Character Level: 20 Attack Roll Modifiers
Favored Class: Fighter Main
Hand: +31/+26/+21/+16
Alignment: True Neutral Damage Bonus: +6
HP: 292 Critical Hit Bonus: +1
AC: 23 Number of Attacks: 4
Armor Class Modifier – Missile: 5 Hit
Points/Level: +5
Str: 23* (22)
Dex: 10
Con: 21* (20) Racial
Modifiers:
Int: 10 +2 to Constitution
Wis: 10 +2 to Search
Cha: 5* (6) +2
to Fortitude saves against Poison
Saving Throws: +2 to saves against spells
Fortitude: +20 +4 to Move Silently
Reflex: +10 +1 to Hit Drow, Mind Flayers, and Driders
Will: +11 +4 AC vs. Giants
Acid:
5 Immune
to Paralysis
Spell Resistance: 0 Darkvision
Skills:
Bluff:
0 (1) Fighter Features:
Concentration:
7 (0) Bonus Feat at Level 1 and 2 and
every 2 levels thereafter
Intimidate: 17 (20) Weapon
Specialization: at level 4
Move Silently: 4 (0) Barbarian Features:
Search:
2 (0) Rage: 1/day
Wilderness
Lore: 1 Uncanny Dodge (Dexterity bonus added
to AC)
Armor
Proficiency: 3
Blind-Fight
Cleave:
1
Discipline
Heroic
Inspiration
Improved
Critical Number of Kills in Party:
Iron
Will Most
Powerful Vanquished:
Lightning
Reflexes Percentage
of Kills in Party:
Martial
Weapon – Axe: 3
Martial
Weapon – Bow: 1
Martial
Weapon – Flail: 2 Shield Proficiency
Martial
Weapon – Great Sword: 1 Simple
Weapon – Crossbow: 1
Martial
Weapon – Hammer: 1 Simple Weapon – Mace: 1
Martial
Weapon – Large Sword: 1 Simple
Weapon – Missile: 1
Martial
Weapon – Polearm: 2 Simple Weapon – Quarterstaff: 3
Power
Attack Simple Weapon – Small Blade: 1
Weapon
Combinations:
No
1: Greataxe of Cleaving +5
Special
– Slashing: +2d6 slashing damage
Damage Potential: 19-40 (slashing damage)
Critical Hit: 19-20 / x3
No
2: Throwing Axe of Shocking Burst
Special – Shocking Burst: +1d6 electrical damage and
10% chance of 2d10
extra electrical damage ????
Sure
Striking: Considered +5 against creatures needing magical
weapons to hit
Damage Potential: 10-30 (piercing/slashing damage)
Critical Hit: 19-20 / x3
Tower Shield +1, +4 vs. missiles
No
3: Staff of Greater Spell Resistance +5
Special
– Resistance: 3/- Magic Resistance
Venom:
+2 points of poison damage ever second for 6 seconds
Damage Potential: 17-22 (bludgeoning damage)
Critical Hit: 19-20 / x2
No
4: The Hammer of Lucerne (polearm)
Special
– Disruption: Undead & Outsiders must make fort save or be destroyed
Damage Potential: 11-20 (piercing damage)
Critical Hit: 19-20 / x3
Body: Aasimar’s Aura
Cloak: Farmer’s Cloak
Head: Dragon Sight
Neck: Lucky Knucky
Waist: Girdle of Beautification
Finger
No. 1: Ring
of Regeneration
Finger
No. 2: Ring
of Hearty Strength
Hands: Gauntlets of Weapon Expertise
Feet: Boots of Avoidance
Extra
Items:
Ring
of Freedom of Movement
Howling
Wolf Charm
Special – Summoning: Wolf x3
Halter – Holy Warrior (Battle Master Champion)
Human Male Character
Level 19
Watcher of Helm 6 Goal:
Watcher of Helm 17/Paladin of Helm 13
Paladin of Helm 13
Favored Class: none Attack Roll Modifiers
Alignment: Lawful Good Main Hand: +29/+24/+19/+14
HP:
252 Damage Bonus: +4
AC: 26 Critical Hit Bonus: +1
Armor Class Modifier – Missile: +5 Number
of Attacks: 4
Armor Class Modifier – Slashing: +3 Hit Points/Level: +3
Strength: 19
Dexterity: 10
Constitution: 16 Racial
Modifiers:
Intelligence: 10 Bonus Feat at first level
Wisdom: 18* (16) 2 extra Skill Points at first level
and 1 extra Skill
Charisma: 12* (10) Point per level thereafter
Saving
Throws:
Fortitude: +21 Paladin Features:
Reflex: +11 Turn Undead Level: 17
Will: +16 Lay on Hands Amount: 13
Acid:
5 Remove
Disease: 4/day
Missile:
10 Divine
Grace: Charisma modifier applied to all saves
Divine Health: Immune to normal and magical diseases
Spell
Resistance: 17 companions’
save against fear effects
Skills: Smite Evil: 1/day
Concentration:
25 (22)
Diplomacy:
21 (20)
Wilderness
Lore: 4 (0) Cleric
Features:
Armor
Proficiency: 3 Helm’s
Watch: 1/day (+2 AC, +2 vs. missiles lvl/round)
Cleave:
1
Fiendslayer Bonus Spells – Watcher of
Helm:
Heroic
Inspiration Level 1: +1
Improved
Critical Level 2: +1
Luck
of Heroes Level 3: +1
Martial
Weapon – Axe: 1
Martial
Weapon – Bow: 1
Martial
Weapon – Flail: 1
Martial
Weapon – Great Sword: 1 Bonus
Spells – Paladin of Helm:
Martial
Weapon – Hammer: 1 Level 1: +1
Martial
Weapon – Large Sword: 2 Level 2:
+1
Martial
Weapon – Polearm: 1 Level 3: +1
Power
Attack
Shield
Proficiency
Simple
Weapon – Crossbow: 1
Simple
Weapon – Mace: 2 Number of Kills in Party: 63
Simple
Weapon – Missile: 1 Most Powerful Vanquished: Orc
Archer
Simple
Weapon – Quarterstaff: 1 Percentage
of Kills in Party: 27%
Simple
Weapon – Small Blade: 1
Weapon
Combinations:
No
1: “Cera Sumat” Holy Avenger (long sword)
Special
– Holy: +2d6 against evil creatures
Resistance:
15% Spell Resistance
Spell Power: Can cast Dispel Magic, unlimited usage Damage
Potential: 10-17 (slashing
damage)
Critical Hit: 18-20 / x2
Mooncalf’s Shield
Special
– Constant Effect: User under the effect of the spell Prot. from Arrows
No
2: Throwing
Hammer of Thunder +2
Special – Shock: +1d6 electric damage
Damage Potential:
8-16 (bludgeoning damage)
Critical Hit: 19-20/ x3
Tower Shield of Spell
Resistance
Special – Resistance:
2/- Magic Resistance
No
3: Club of Destruction (mace)
Special – Disruption: Undead & Outsiders must
make fort save or be destroyed
Sure Striking: Considered +5 against creatures needing magical
weapons to hit
Damage Potential: 8-13 (bludgeoning damage)
Critical Hit: 19-20 / x2
Tower Shield +1, +4 vs. Missiles
No
4: Ice Spear +4
Special – Spell Power: Can cast Icelance 1/day
Damage Potential: 14-21 (piercing damage)
Critical Hit: 19-20 / x3
Body: Mirthral Field Plate Armor
+2
Cloak: Cloak of Displacement
Head: Wyrm’s Maw
Special – White Wyrms Breath:
Breathe a cone of frost for 6-24 points of cold damage
Neck: Medallion of Dawn
Special – Spell Power: Can
cast Heal 1/day
Regeneration: Regain 1 hp every 3
combat rounds
Waist: Golden Girdle
Finger
No. 1:
Tyrannar’s Band
Finger
No. 2: Ring
of Protection+3
Hands: Gauntlets of Weapon
Expertise
Feet: Boots of Speed
Extra
Items:
Wand
of the Dead
Wand
of Bull’s Strength
Wand
of Cure Moderate Wounds
Wand
of Remove Paralysis
Tome
of Sacred Verse
Goblin
Slayer
Cindra
– Musician, Diplomat and Thief
Tiefling Female Character
Level 18
Bard 13 Goal: Bard 23/Rogue 7
Rogue 5
Effective Character Level: 19 Attack Roll Modifiers
Favored Class: Rogue Main
Hand: +25/+20/+15
Alignment: Chaotic Good Off-Hand:
+16
HP: 102 Damage Bonus: 0
AC: 21 Critical Hit Bonus: 0
Armor Class Modifier – Missile: +4 Number of Attacks: 3+1
Str: 13* (11) Hit Points/Level: 0
Dex: 16 Racial Modifiers:
Con: 11 +2 to Intelligence
Int: 16 +2 To Dexterity
Wis:
10 +2
to Bluff and Hide skill checks
Cha: 20* (18) +5 to Cold, Fire, and Electrical Resistances
Saving
Throws : Blindness 1/Day
Fortitude: +7 -2 to Charisma
Reflex: +17 Rogue Features:
Will: +9 Sneak Attack Damage: 3d6
Resistances: Evasion
Cold:
11 Uncanny
Dodge (Dexterity bonus added to AC)
Electric:
5 Bard Features:
Fire:
5 Bardic
Knowledge: +1 Alchemy, Knowledge (Arcana)
Spell
Resistance: 0 and Spellcraft
Damage
Reduction: Bardic Music:
General:
5/+1 Ballad of Three Heroes: +1
attack bonus, +1 damage,
Bluff:
19 (12) The Tale of
Curran Strongheart: All fear effects
Concentration:
3 removed and immunity to fear
Diplomacy:
21 (16) Tymora’s Melody: +1 luck, +3
Saving Throws,
Disable
Device: 18 (15) +2 Knowledge(Arcana), Alchemy and
Rogue Skills
Hide:
5 (0) The
Song of Kaudies: 50% chance to shrug off effects
Intimidate:
9 (4) of sound based spells (Silence,
Shout, Command)
Move
Silently: 3 (0) The
Siren’s Yearning: Opponent Enthralled/10 rounds
Open Lock: 19 (16) War Chant of Sith: +2 AC,
damage reduction of 2,
Pick
Pocket: 21 (18) regenerate 3 hp/round.
Search:
20 (17) Bonus Spells – Bard:
Ambidexterity Level 2: +1
Armor
Proficiency: 2 Level 3:
+1
Armored
Arcana: 2 Level 4:
+1
Lingering
Song Level 5: +1
Martial
Weapon – Bow: 1 Number of Kills in Party: 1
Martial
Weapon – Large Sword: 1 Most
Powerful Vanquished:
Precise
Shot Percentage of Kills in Party:
Shield
Proficiency Simple
Weapon – Quarterstaff: 1
Simple Weapon – Crossbow: 1 Simple Weapon – Small Blade: 1
Simple
Weapon – Mace: 1 Spell Focus – Evocation: 1
Simple
Weapon – Missile: 1 Two-Weapon Fighting
Weapon
Combinations:
No
1: Scimitar of Souls +3
Special – Dispel Magic on target
Energy Drain: -2 to attack bonus and
damage, -10 to max hp’s
Damage Potential: 5-10 (slashing damage)
Critical Hit: 18-20 / x2
Brilliant Short Sword +5
Special – All attacks ignore targets
shield and armor bonuses
Damage Potential: 7-12 (piercing damage)
Critical Hit: 19-20 / x2
No
2: Morningstar of the Eternal +3
Special – Vampric: 25% chance of 2d4 hp drained from target and
temporarily
added to the wielder
Damage Potential: 5-20 (bludgeoning damage)
Critical Hit: 20 / x2
No
3: Poison Fang (throwing dagger)
Special – Venom: 50% chance of +2 points of
poison damage ever sec for 6 secs
Damage Potential: 4-7 (piercing damage)
Critical Hit: 19-20 / x2
No
4: Arc of Gold (bow)
Damage Potential: +6 Damage (piercing
damage)
Critical Hit: N/A
Body: Leather Armor +2
Cloak: Cloak of Displacement
Head: Swing from the Masts
Neck: Necklace of Missiles
Waist: Mercy Killer’s Belt
Finger
No. 1: Ring
of Regeneration
Finger
No. 2: Ring
of Protection +3
Hands: Bands of Focus
Feet: Boots of the North
Extra
Items:
Bardic
Horn of Valhalla
Owain’s
Lullaby
Retching
Serpent
Viol
of the Hollow Men
Sudazar Due’st – Guide and Healer
Drow Female Character
Level 15
Painbearer of Illmater 8 Goal: Painbearer of Illmater
13/Druid 17
Druid 7
Effective Character Level: 17
Favored Class: Cleric Attack Roll Modifiers
Alignment: Lawful Neutral Main Hand: +16/+11/+6
HP: 162 Damage Bonus: +2
AC: 19 Critical Hit Bonus: 0
Armor Class Modifier – Missile: +4 Number
of Attacks: 3
Strength: 14* (12) Hit Points/Level: +2
Dexterity: 10* (9)
Constitution: 14 Racial
Modifiers:
Intelligence: 14 +2 to Dexterity
Wisdom: 28* (23) +2 to Intelligence
Charisma: 12 +2
to Charisma
Saving
Throws: +2 to Search
Fortitude: +15 +2 to Will Saves
Reflex: +6 Immunity to Sleep and Charm spells
Will: +20 Faerie Fire: 3/day
Acid: 5 Painbearer of Illmater Features:
Electricity:
5 Turn Undead Level: 8
Spell
Resistance: 26 Pain
Touch: 1/day (-2 Str and Dex for 10 rounds)
Bluff:
1 (0) Druid
Features:
Concentration:
24 (18) Wild Shape: 2/day
Diplomacy:
13 (12) Wild Shape: Boar
Intimidate:
1 (0)
Knowledge
(Arcana): 2 (0)
Search:
4 (0)
Spellcraft:
16 (14)
Wilderness
Lore: 26 (17)
Armor
Proficiency: 3
Combat
Casting Bonus Spells – Painbearer of
Illmater:
Martial
Weapon – Bow: 1 Level 1: +3
Martial
Weapon – Large Sword: 1 Level 2: +2
Martial
Weapon – Polearm: 1 Level 3: +2
Scion
of Storms Level 4: +2
Shield
Proficiency Bonus
Spells - Druid:
Simple
Weapon – Crossbow: 1 Level 1: +3
Simple
Weapon – Mace: 1 Level 2: +2
Simple
Weapon – Missile: 1 Level 3: +2
Simple
Weapon – Quarterstaff: 1 Level 4:
+2
Simple
Weapon – Small Blade: 1
Spell
Focus – Evocation: 1
Spell
Focus – Necromancy: 1 Number of Kills in Party: 7
Spell
Focus – Transmutation: 1 Most Powerful Vanquished: Orc
Warrior
Subvocal Casting Percentage of Kills in Party: 2%
Weapon
Combinations:
No
1: Rol-Soyid’s Left Hand of Darkness (sling)
Special
– Immunity: User is immune to disease
Spell Power:
Can cast Remove Disease 6/day
Can
cast Symbol of Hopelessness 1/day
Damage Potential: +4 damage (crushing
damage)
Critical Hit: N/A
Cliffs over Maer Dualdon (shield)
No
2: Kyosti’s Spear
Special – Piercing: +1d6 piercing damage and
10% chance of 1d10 extra
piercing damage
Damage Potential: 3-25 (piercing damage)
Critical Hit: 20 / x3
No
3: Quarterstaff +3
Damage Potential: 6-13 (bludgeoning damage)
Critical Hit: 20 / x2
No
4: Scimitar +4
Damage Potential: 7-12 (slashing damage)
Critical Hit: 18-20/ x2
Shield of Fortitude
Special
- +10 hit points
Body: Hawk’s Feather
Cloak: Cloak of Displacement
Head:
Neck: Vghotan’s Bond
Waist: Girdle of Beautification
Finger
No. 1:
Bard’s Ring
Finger
No. 2:
Every God Ring
Hands: Bracers of Archery
Feet: Boots of Grounding
Extra
Items:
Book
of Leaves
Wand
of Alicorn Lance
Bane
Wand
Wand
of Entanglement
Wand
of the Heavens
Hold
Person Wand
Durst Tra’ –Spell Slinger
Drow Male Character
Level 18
Necromancer 18 Goal: Necromancer 26/Fighter 4
Effective Character Level: 20 Attack Roll Modifiers
Favored Class: Wizard Main
Hand: +13/+8
Alignment: Chaotic Neutral Damage Bonus: +1
HP: 120 Critical Hit Bonus: 0
AC: 16 Number of Attacks: 2
Armor Class Modifier – Missile: +4 Hit
Points/Level: +2
Strength: 10* (12)
Dexterity: 12
Constitution: 14 Racial
Modifiers:
Intelligence: 25* (24) +2 to Dexterity