The Steel Fist – HOF

Jorand Green – Party Leader
Human Male                                       Character Level 15

Tansmuter 11                                     Goal: Transmuter 20/Fighter 10

Fighter            4                                             

Favored Class: none                             Attack Roll Modifiers:
Alignment: Chaotic Good                Main Hand: +22/+17

HP: 146                                                Damage Bonus: +6

Armor Class Modifier – Missile: 1            Critical Hit Bonus: +1

AC: 20                                                  Number of Attacks: 2

Strength: 22* (18)                              Hit Points/Level: +3
Dexterity: 11* (6)                                           
Constitution: 15                         Racial Modifiers:

Intelligence: 18                                      Bonus Feat at first level    

Wisdom: 10                                           2 extra Skill Points at first level and 1 extra Skill                     
Charisma: 9* (10)                              Point per level thereafter

Saving Throws:                                   Wizard Features:

Fortitude: +11                                        Bonus Feat at level 1 and every 5 levels thereafter

Reflex: +5                                             Transmuter Features:

Will: +9                                     Specialization: +1 Spell per level

Resistances:                                       Prohibited School: Abjuration

Acid: 5                                                  Prohibited School: Necromancy

Cold: 12                                                Bonus Spells - Transmuter:

Fire: -5                                                  Level 1: +1

Spell Resistance: 1                             Level 2: +1       

Damage Reduction:                              Level 3: +1

General: 5/+1                                        Level 4: +1

Skills:                                                 

Alchemy: 22 (18)                             

Bluff: 6                                    

Concentration: 25 (18)                         

Diplomacy: 9

Intimidate: 15                           

Knowledge(Arcana): 14 (10)

Search: 4 (0)                                         Number of Kills in Party: 24

Spellcraft: 14 (10)                              Most Powerful Vanquished: Orc Firestarter

Feats:                                                  Percentage of Kills in Party: 10%

Armor Proficiency: 3                           

Armored Arcana: 2

Blind-Fight                                           

Combat Casting

Dash                                                    Martial Weapon – Polearm: 1

Improved Critical                          Power Attack

Luck of Heroes                                     Shield Proficiency

Martial Weapon – Axe: 1                       Simple Weapon – Crossbow: 1

Martial Weapon – Bow: 1                       Simple Weapon – Mace: 1

Martial Weapon – Flail: 1                        Simple Weapon – Missile: 1

Martial Weapon – Great Sword: 3          Simple Weapon – Quarterstaff: 1

Martial Weapon – Hammer: 2                 Simple Weapon – Small Blade: 1              

Martial Weapon – Large Sword: 1          Spell Focus – Transmutation: 2         

Jorand Green – Item List

Weapon Combinations:

No 1:            Greatsword of the Soulless +5

                        Special - Vampric: 2d4 hp drained from target and temporarily added to wielder

Damage Potential: 20-36            (slashing damage)

Critical Hit: 18-20 / x2

 

No 2:   Brutal Impact (hammer)

                        Special - Ability Score Modifier: Strength +2 bonus

 Impact: Increases chance of scoring a critical hit

Corrosive Burst: 33% chance 2d6 acid damage and 10% chance of 2d10 extra acid damage

Damage Potential: 10-49            (bludgeoning damage)

Critical Hit: 18-20 / x3

Tower Shield of Charm Protection +1

                        Special: Spellward: Immunity to the spells Charm Person and CP or Animal

 

No 3:   Sling +3

Damage Potential: +3 Damage                      (crushing damage)

Critical Hit: N/A                 

            Red Fang’s Tomb (shield)

Special - Spell Power: Can cast Agannazar’s Scorcher 1/day

 

No 4:   Halberd +4       

Damage Potential: 14-23            (piercing damage)

Critical Hit: 19-20 / x3

Items:

Body: Chain of Drakkas

            Special – Spellcasting & Thieving abilities can be performed without penalty

Cloak: Cloak of Mystra

            Special – Damage Reduction 5/+1

Head: The Blackhands of Shelgoth

            Special – Constant Effect: User under the effects of the spell Death Ward

                           Spell Power: Can cast Inflict Moderate Wounds 1/day

Neck: House of Despana Insignia

            Special – Spell Power: Can cast Blur 1/day

                                                Can cast Melf’s Acid Arrow 1/day

                                                Can cast Otiluke’s Resilient Sphere 1/day

Waist: Little Giant

            Special – Ability Score Modifier: Strength +4

Finger No. 1: Ring of Protection +3

Finger No. 2: Ring of Fire Resistance

Hands: Gauntlets of Weapon Expertise

Feet: Chimandrae’s Slippers

            Special – Ability Score Modifier: Dexterity +5

 

Extra Items:

Wand of Bull’s Strength                                    Wand of Lightning x2

Chromatic Orb Wand                           Bastard Sword +3: Cold Fire

Wand of Fear

Wand of Horror

Durn Rockswallower – Underdark Linguist
Grey Dwarf Male                            Character Level 18

Fighter 13                                           Goal: Fighter 13/Barbarian 17

Barbarian 5                                        

Effective Character Level: 20                       Attack Roll Modifiers

Favored Class: Fighter                          Main Hand: +31/+26/+21/+16
Alignment: True Neutral            
Damage Bonus: +6

HP: 292                                                Critical Hit Bonus: +1

AC: 23                                                  Number of Attacks: 4

Armor Class Modifier – Missile: 5            Hit Points/Level: +5

Str: 23* (22)                                                                 
Dex: 10                                                
Con: 21* (20)                                        Racial Modifiers:

Int: 10                                                   +2 to Constitution

Wis: 10                                                 +2 to Search 
Cha: 5* (6)                                            +2 to Fortitude saves against Poison

Saving Throws:                                   +2 to saves against spells

Fortitude: +20                                        +4 to Move Silently

Reflex: +10                                           +1 to Hit Drow, Mind Flayers, and Driders

Will: +11                                               +4 AC vs. Giants

Resistances:                                       Invisibility 1/day

Acid: 5                                                  Immune to Paralysis      

Spell Resistance: 0                            Darkvision

Skills:                                                 

Bluff: 0 (1)                                            Fighter Features:

Concentration: 7 (0)                                Bonus Feat at Level 1 and 2 and every 2 levels thereafter

Intimidate: 17 (20)                                   Weapon Specialization: at level 4          

Move Silently: 4 (0)                                  Barbarian Features:

Search: 2 (0)                                         Rage: 1/day

Wilderness Lore: 1                          Uncanny Dodge (Dexterity bonus added to AC)

Feats:                                                 

Armor Proficiency: 3                           

Blind-Fight                                           

Cleave: 1

Discipline

Heroic Inspiration

Improved Critical                          Number of Kills in Party:

Iron Will                                               Most Powerful Vanquished:

Lightning Reflexes                                   Percentage of Kills in Party:

Martial Weapon – Axe: 3                                                          

Martial Weapon – Bow: 1                                              

Martial Weapon – Flail: 2                        Shield Proficiency      

Martial Weapon – Great Sword: 1          Simple Weapon – Crossbow: 1                 

Martial Weapon – Hammer: 1                 Simple Weapon – Mace: 1

Martial Weapon – Large Sword: 1          Simple Weapon – Missile: 1

Martial Weapon – Polearm: 2                 Simple Weapon – Quarterstaff: 3

Power Attack                                       Simple Weapon – Small Blade: 1

 

 

 

Durn Rockswallower – Item List

Weapon Combinations:

No 1:            Greataxe of Cleaving +5

                        Special – Slashing: +2d6 slashing damage

Damage Potential: 19-40            (slashing damage)

Critical Hit: 19-20 / x3

         

No 2:            Throwing Axe of Shocking Burst

Special – Shocking Burst: +1d6 electrical damage and 10% chance of 2d10

   extra electrical damage ????

   Sure Striking: Considered +5 against creatures needing magical

               weapons to hit

Damage Potential: 10-30            (piercing/slashing damage)

Critical Hit: 19-20 / x3

Tower Shield +1, +4 vs. missiles

 

No 3:   Staff of Greater Spell Resistance +5

                        Special – Resistance: 3/- Magic Resistance

                                       Venom: +2 points of poison damage ever second for 6 seconds

Damage Potential: 17-22            (bludgeoning damage)

Critical Hit: 19-20 / x2

 

No 4:   The Hammer of Lucerne (polearm)

                        Special – Disruption: Undead & Outsiders must make fort save or be destroyed

Damage Potential: 11-20            (piercing damage)

Critical Hit: 19-20 / x3

 

Items:

Body: Aasimar’s Aura

Cloak: Farmer’s Cloak

Head: Dragon Sight

Neck: Lucky Knucky

Waist: Girdle of Beautification

Finger No. 1: Ring of Regeneration

Finger No. 2: Ring of Hearty Strength

Hands: Gauntlets of Weapon Expertise

Feet: Boots of Avoidance

 

Extra Items:

Ring of Freedom of Movement

Howling Wolf Charm

            Special – Summoning: Wolf x3

 

 

 

 

 

 

 

 

Halter – Holy Warrior (Battle Master Champion)
Human Male                                       Character Level 19

Watcher of Helm 6                                    Goal: Watcher of Helm 17/Paladin of Helm 13

Paladin of Helm 13

Favored Class: none                             Attack Roll Modifiers

Alignment: Lawful Good                 Main Hand: +29/+24/+19/+14

HP: 252                                                Damage Bonus: +4

AC: 26                                                  Critical Hit Bonus: +1

Armor Class Modifier – Missile: +5            Number of Attacks: 4

Armor Class Modifier – Slashing: +3            Hit Points/Level: +3

Strength: 19                                                      
Dexterity: 10                                        
Constitution: 16                                      Racial Modifiers:

Intelligence: 10                                      Bonus Feat at first level

Wisdom: 18* (16)                              2 extra Skill Points at first level and 1 extra Skill         
Charisma: 12* (10)                              Point per level thereafter

Saving Throws:                                  

Fortitude: +21                                        Paladin Features:

Reflex: +11                                           Turn Undead Level: 17

Will: +16                                               Lay on Hands Amount: 13

Resistances:                                       Protection from Evil: 1/day

Acid: 5                                                  Remove Disease: 4/day

Missile: 10                                             Divine Grace: Charisma modifier applied to all saves       

                                                Divine Health: Immune to normal and magical diseases

                                    Aura of Courage: Immune to fear and grants +4 to their

Spell Resistance: 17                           companions’ save against fear effects

Skills:                                                  Smite Evil: 1/day

Concentration: 25 (22)                         

Diplomacy: 21 (20)

Wilderness Lore: 4 (0)                                Cleric Features:

Feats:                                                  Helm’s Shield: 1/day (+2 saves level/round)

Armor Proficiency: 3                            Helm’s Watch: 1/day (+2 AC, +2 vs. missiles lvl/round)

Cleave: 1                                             

Fiendslayer                                           Bonus Spells – Watcher of Helm:

Heroic Inspiration                                 Level 1: +1

Improved Critical                          Level 2: +1       

Luck of Heroes                                     Level 3: +1

Martial Weapon – Axe: 1                                                          

Martial Weapon – Bow: 1                                              

Martial Weapon – Flail: 1                                   

Martial Weapon – Great Sword: 1          Bonus Spells – Paladin of Helm:             

Martial Weapon – Hammer: 1                 Level 1: +1

Martial Weapon – Large Sword: 2          Level 2: +1

Martial Weapon – Polearm: 1                 Level 3: +1

Power Attack                                      

Shield Proficiency                              

Simple Weapon – Crossbow: 1              

Simple Weapon – Mace: 2                     Number of Kills in Party: 63

Simple Weapon – Missile: 1                   Most Powerful Vanquished: Orc Archer

Simple Weapon – Quarterstaff: 1            Percentage of Kills in Party: 27%

Simple Weapon – Small Blade: 1

Halter – Item List

Weapon Combinations:

No 1:   “Cera Sumat” Holy Avenger (long sword)

                        Special – Holy: +2d6 against evil creatures

                                       Resistance: 15% Spell Resistance

                           Spell Power: Can cast Dispel Magic, unlimited usage             Damage Potential: 10-17            (slashing damage)

Critical Hit: 18-20 / x2

Mooncalf’s Shield

            Special – Constant Effect: User under the effect of the spell Prot. from Arrows

 

No 2:            Throwing Hammer of Thunder +2

Special – Shock: +1d6 electric damage

Damage Potential: 8-16            (bludgeoning damage)

                        Critical Hit: 19-20/ x3  

Tower Shield of Spell Resistance

            Special – Resistance: 2/- Magic Resistance

 

No 3:   Club of Destruction (mace)

Special – Disruption: Undead & Outsiders must make fort save or be destroyed

   Sure Striking: Considered +5 against creatures needing magical

               weapons to hit

Damage Potential: 8-13            (bludgeoning damage)

Critical Hit: 19-20 / x2        

Tower Shield +1, +4 vs. Missiles

 

No 4:   Ice Spear +4

Special – Spell Power: Can cast Icelance 1/day

Damage Potential: 14-21            (piercing damage)

Critical Hit: 19-20 / x3

Items:

Body: Mirthral Field Plate Armor +2

Cloak: Cloak of Displacement

Head: Wyrm’s Maw

            Special – White Wyrms Breath: Breathe a cone of frost for 6-24 points of cold damage

Neck: Medallion of Dawn

            Special – Spell Power: Can cast Heal 1/day

                           Regeneration: Regain 1 hp every 3 combat rounds

Waist: Golden Girdle

Finger No. 1: Tyrannar’s Band

Finger No. 2: Ring of Protection+3

Hands: Gauntlets of Weapon Expertise

Feet: Boots of Speed

 

Extra Items:

Wand of the Dead

Wand of Bull’s Strength

Wand of Cure Moderate Wounds

Wand of Remove Paralysis

Tome of Sacred Verse

Goblin Slayer

Cindra – Musician, Diplomat and Thief
Tiefling Female                                    Character Level 18

Bard 13                                               Goal: Bard 23/Rogue 7

Rogue 5

Effective Character Level: 19                       Attack Roll Modifiers

Favored Class: Rogue                           Main Hand: +25/+20/+15
Alignment: Chaotic Good                Off-Hand: +16

HP: 102                                                Damage Bonus: 0

AC: 21                                                  Critical Hit Bonus: 0

Armor Class Modifier – Missile: +4             Number of Attacks: 3+1

Str: 13* (11)                                          Hit Points/Level: 0         
Dex: 16                                                 Racial Modifiers:
Con: 11                                                
+2 to Intelligence

Int: 16                                                   +2 To Dexterity

Wis: 10                                                 +2 to Bluff and Hide skill checks
Cha: 20* (18)                                        +5 to Cold, Fire, and Electrical Resistances

Saving Throws            :                                   Blindness 1/Day

Fortitude: +7                                          -2 to Charisma

Reflex: +17                                           Rogue Features:

Will: +9                                     Sneak Attack Damage: 3d6

Resistances:                                       Evasion

Cold: 11                                                Uncanny Dodge (Dexterity bonus added to AC)

Electric: 5                                             Bard Features:       

Fire: 5                                                   Bardic Knowledge: +1 Alchemy, Knowledge (Arcana)

Spell Resistance: 0                             and Spellcraft

Damage Reduction:                              Bardic Music:

General: 5/+1                                        Ballad of Three Heroes: +1 attack bonus, +1 damage,

Skills:                                                  and +1 Saving Throws

Bluff: 19 (12)                                        The Tale of Curran Strongheart: All fear effects

Concentration: 3                                    removed and immunity to fear

Diplomacy: 21 (16)                              Tymora’s Melody: +1 luck, +3 Saving Throws,

Disable Device: 18 (15)                          +2 Knowledge(Arcana), Alchemy and Rogue Skills

Hide: 5 (0)                                            The Song of Kaudies: 50% chance to shrug off effects

Intimidate: 9 (4)                         of sound based spells (Silence, Shout, Command)

Move Silently: 3 (0)                                The Siren’s Yearning: Opponent Enthralled/10 rounds

Open Lock: 19 (16)                                 War Chant of Sith: +2 AC, damage reduction of 2,

Pick Pocket: 21 (18)                              regenerate 3 hp/round.

Search: 20 (17)                                      Bonus Spells – Bard:

Feats:                                                  Level 1: +2

Ambidexterity                                       Level 2: +1

Armor Proficiency: 2                            Level 3: +1

Armored Arcana: 2                                  Level 4: +1

Lingering Song                                      Level 5: +1

Martial Weapon – Bow: 1                       Number of Kills in Party: 1

Martial Weapon – Large Sword: 1          Most Powerful Vanquished:

Precise Shot                                          Percentage of Kills in Party:

Shield Proficiency                               Simple Weapon – Quarterstaff: 1

Simple Weapon – Crossbow: 1               Simple Weapon – Small Blade: 1

Simple Weapon – Mace: 1                     Spell Focus – Evocation: 1

Simple Weapon – Missile: 1                   Two-Weapon Fighting

Cindra – Item List

Weapon Combinations:

No 1:   Scimitar of Souls +3       

Special – Dispel Magic on target

               Energy Drain: -2 to attack bonus and damage, -10 to max hp’s

Damage Potential: 5-10            (slashing damage)

Critical Hit: 18-20 / x2

Brilliant Short Sword +5

Special – All attacks ignore targets shield and armor bonuses

Damage Potential: 7-12            (piercing damage)

Critical Hit: 19-20 / x2

 

No 2:            Morningstar of the Eternal +3

Special – Vampric: 25% chance of 2d4 hp drained from target and temporarily

               added to the wielder

Damage Potential: 5-20            (bludgeoning damage)

Critical Hit: 20 / x2

 

No 3:   Poison Fang (throwing dagger)

Special – Venom: 50% chance of +2 points of poison damage ever sec for 6 secs

Damage Potential: 4-7              (piercing damage)

Critical Hit: 19-20 / x2

 

No 4:   Arc of Gold (bow)

Damage Potential: +6 Damage                      (piercing damage)

Critical Hit: N/A

 

 

Items:

Body: Leather Armor +2

Cloak: Cloak of Displacement

Head: Swing from the Masts

Neck: Necklace of Missiles

Waist: Mercy Killer’s Belt

Finger No. 1: Ring of Regeneration

Finger No. 2: Ring of Protection +3

Hands: Bands of Focus

Feet: Boots of the North

 

Extra Items:

Bardic Horn of Valhalla

Owain’s Lullaby

Retching Serpent

Viol of the Hollow Men

 

 

 

 

 

 

 

Sudazar Due’st – Guide and Healer
Drow Female                                     Character Level 15

Painbearer of Illmater 8                    Goal: Painbearer of Illmater 13/Druid 17

Druid 7

Effective Character Level: 17

Favored Class: Cleric                           Attack Roll Modifiers

Alignment: Lawful Neutral              Main Hand: +16/+11/+6

HP: 162                                                Damage Bonus: +2

AC: 19                                                  Critical Hit Bonus: 0

Armor Class Modifier – Missile: +4            Number of Attacks: 3

Strength: 14* (12)                              Hit Points/Level: +2
Dexterity: 10* (9)                               
Constitution: 14                                      Racial Modifiers:

Intelligence: 14                                      +2 to Dexterity

Wisdom: 28* (23)                              +2 to Intelligence                  
Charisma: 12                                         +2 to Charisma

Saving Throws:                                   +2 to Search

Fortitude: +15                                        +2 to Will Saves

Reflex: +6                                             Immunity to Sleep and Charm spells

Will: +20                                               Faerie Fire: 3/day

Resistances:                                       Darkvision

Acid: 5                                                       Painbearer of Illmater Features:

Electricity: 5                                          Turn Undead Level: 8

Spell Resistance: 26                           Pain Touch: 1/day (-2 Str and Dex for 10 rounds)

Skills:                                                  Illmater’s Endurance 1/day (+6 Con 1 round/level)

Bluff: 1 (0)                                            Druid Features:

Concentration: 24 (18)                          Wild Shape: 2/day

Diplomacy: 13 (12)                              Wild Shape: Boar

Intimidate: 1 (0)                        

Knowledge (Arcana): 2 (0)

Search: 4 (0)                                        

Spellcraft: 16 (14)                                         

Wilderness Lore: 26 (17)                            

Feats:

Armor Proficiency: 3                           

Combat Casting                                     Bonus Spells – Painbearer of Illmater:         

Martial Weapon – Bow: 1                       Level 1: +3                   

Martial Weapon – Large Sword: 1          Level 2: +2

Martial Weapon – Polearm: 1                 Level 3: +2

Scion of Storms                                     Level 4: +2

Shield Proficiency                               Bonus Spells - Druid:

Simple Weapon – Crossbow: 1               Level 1: +3

Simple Weapon – Mace: 1                     Level 2: +2

Simple Weapon – Missile: 1                   Level 3: +2

Simple Weapon – Quarterstaff: 1          Level 4: +2       

Simple Weapon – Small Blade: 1           

Spell Focus – Evocation: 1                 

Spell Focus – Necromancy: 1              Number of Kills in Party: 7

Spell Focus – Transmutation: 1                      Most Powerful Vanquished: Orc Warrior

Subvocal Casting                         Percentage of Kills in Party: 2%

Sudazar Due’st – Item List

Weapon Combinations:

No 1:   Rol-Soyid’s Left Hand of Darkness (sling)

                        Special – Immunity: User is immune to disease

                                       Spell Power: Can cast Remove Disease 6/day

                                                            Can cast Symbol of Hopelessness 1/day

Damage Potential: +4 damage             (crushing damage)

Critical Hit: N/A

            Cliffs over Maer Dualdon (shield)

 

No 2:            Kyosti’s Spear

Special – Piercing: +1d6 piercing damage and 10% chance of 1d10 extra

       piercing damage

Damage Potential: 3-25            (piercing damage)

Critical Hit: 20 / x3

 

No 3:            Quarterstaff +3

Damage Potential: 6-13            (bludgeoning damage)

Critical Hit: 20 / x2

 

No 4:   Scimitar +4

Damage Potential: 7-12            (slashing damage)

Critical Hit: 18-20/ x2

            Shield of Fortitude

                        Special - +10 hit points

 

Items:

Body: Hawk’s Feather

Cloak: Cloak of Displacement

Head:

Neck: Vghotan’s Bond

Waist: Girdle of Beautification

Finger No. 1: Bard’s Ring

Finger No. 2: Every God Ring

Hands: Bracers of Archery

Feet: Boots of Grounding

 

Extra Items:

Book of Leaves

Wand of Alicorn Lance

Bane Wand

Wand of Entanglement

Wand of the Heavens

Hold Person Wand

 

 

 

 

 

 

 

Durst Tra’ –Spell Slinger
Drow Male                                          Character Level 18

Necromancer 18                                Goal: Necromancer 26/Fighter 4

Effective Character Level: 20                       Attack Roll Modifiers

Favored Class: Wizard                          Main Hand: +13/+8
Alignment: Chaotic Neutral             Damage Bonus: +1

HP: 120                                                Critical Hit Bonus: 0

AC: 16                                                  Number of Attacks: 2

Armor Class Modifier – Missile: +4            Hit Points/Level: +2

Strength: 10* (12)                                         
Dexterity: 12                                        
Constitution: 14                         Racial Modifiers:

Intelligence: 25* (24)                              +2 to Dexterity