Icewind Dale II Party (Heart of Fire Mode) - The Crimson Blades
|
|
Mods used • Printable Version • back to Games
|
Characters: Groth Axehand | Durn Rockswallower | Cathalan |
Sartest Oe'n | Cindra | Durst Tra'
|
|
This is an adventuring troop from Luskin. We heard the calls for mercenaries needed in Targos,
so we came. So far we have just repeled the goblin invasion at the docks and are still trying to find out what is going on.
|
Groth Axehand - Party Leader
|
Male Gold Dwarf
Barbarian 1
Fighter 15
Ranger 1
Character Level: 19
Favored Class: Fighter
Alignment:
AC: 20
Hit Points: 252
Attributes
Strength: 22
Dexterity: 8
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 14
Current Effects
Regenerating
Protection from Magic
Protection from Fire
Freedom of Movement
Protection from Cold
Saving Throws
Fortitude: +16
Reflex: +6
Will: +9
Ability Statistics
Weight Allowance: 375 lb
Hit Points/Level: +2
Resistances
Acid: 5
Fire: 3
Piercing: 1
Slashing: 1
Magic Damage: 2
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand: +28/+23/+18/+13
Damage Bonus:
Critical Hit Bonus: +1
Number of Attacks: 4
Armor Class Modifiers
Missile:
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers
|
Skills
Bluff: 9(7)
Concentration: 6(2)
Diplomacy: 11(9)
Intimidate: 9(5)
Search: 3(0)
Feats
Armor Proficiency: 3
Blind-Fight
Bullheaded
Cleave: 2
Dash
Discipline
Improved Critical
Improved Initiative
Iron Will
Lightning Reflexes
Martial Weapon, Axe: 3
Martial Weapon, Bow: 1
Martial Weapon, Flail: 3
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
|
Weapon Combinations
No 1
Greataxe +4 damage 1d12+4, slashing damage
Damage Potential: 16-27
Critical Hit: 19-20/x3
|
No 2
Flail of the Elements damage 1d8, bludgeoning damage
Special: Flame: 1d6 fire damage, Frost: 1d6 cold damage, Shock: 1d6 electrical damage, Sure Striking: +5 enchantment
Damage Potential: 12-34
Critical Hit: 18-20/x2
|
Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Armor Bonus: +4 vs. missile weapons
|
No 3
Dullcolble's Axe (throwing axe) damage ??, bludgeoning damage
Damage Potential: 14-19
Critical Hit: 19-20/x3
|
Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Armor Bonus: +4 vs. missile weapons
|
No 4
Cloudkiss (throwing axe) damage 1d6+3, electrical damage
Special: Electricity 1d6+3
Damage Potential: 6-11
Critical Hit: 19-20/x3
|
Items
Body: Mail of Life: armor bonus +8, +10 hit points, regenerate 1 hp/turn
Cloak: Farmers Cloak: deflection bonus +3
Head:
Neck: Vghotan's Band: Strength +1, constant effect: freedom of movement, immune to panic & fear, cast beast claw 1/day
Waist: Girdle of Bluntness: +4 vs. blunt wapons
Finger No. 1: Ring of Spell Resistance: 2/- magic resistance
Finger No. 2: Ring of Fore Resistance: 2/- fire resistance
Hands: Bonds of Focus: damage reduction 5/+1
Feet: Boots of the North: 6/- cold resistance
Extra Items - Backback, Quickslots
|
Durn Rockswallower - Tank and Underdark Linquist
|
Male Gray Dwarf
Fighter 15
Barbarian 4
Effective Character Level: 21
Favored Class: Fighter
Alignment: True Neutral
AC: 23
Hit Points: 290
Attributes
Strength: 23 (22)
Dexterity: 10
Constitution: 21 (20)
Intelligence: 10
Wisdom: 10
Charisma: 5 (6)
Current Effects
Regenerating
Blessed
Saving Throws
Fortitude: +21
Reflex: +11
Will: +12
Ability Statistics
Weight Allowance: 500 lb
Hit Points/Level: +5
Resistances
Acid: 5
Spell Resistance: 0
Attack Roll Modifiers
Main Hand: +31/+26/+21/+16
Damage Bonus: +6
Critical Hit Bonus: +1
Number of Attacks: 4
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers
+2 to Constitution
+2 to Search
+2 to Fortitude saves against Poison
+2 to saves against spells
+4 to Move Silently
+1 to Hit Drow, Mind Flayers, and Driders
+4 AC vs. Giants
Invisibility 1/day
Immune to Paralysis
Darkvision
|
Skills
Bluff: 0 (1)
Concentration: 8 (1)
Intimidate: 18 (21)
Move Silently: 4 (0)
Search: 2 (0)
Wilderness Lore: 1
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Discipline
Heroic Inspiration
Improved Critical
Iron Will
Lightning Reflexes
Martial Weapon, Axe: 3
Martial Weapon, Bow: 1
Martial Weapon, Flail: 2
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 3
Simple Weapon, Small Blade: 1
Number of Kills in Party: 192
Most Powerful Vanquished: Hardened Ice Troll
Percentage of Kills in Party: 28%
|
Weapon Combinations
No 1
Greataxe of Cleaving +5 slashing damage
Special:
Damage Potential: 19-40
Critical Hit: 19-20/x3
|
No 2
Throwing Axe of Shocking Burst piercing/slashing damage
Special:
Damage Potential: 10-30
Critical Hit: 19-20/x3
|
Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Special:
|
No 3
Staff of Greater Spell Resistance +5 bludgeoning damage
Special:
Damage Potential: 17-22
Critical Hit: 19-20/x2
|
No 4
The Hammer of Lucerne (polearm) piercing damage
Special:
Damage Potential: 11-20
Critical Hit: 19-20/x3
|
Items
Body: Aasimar's Aura
Cloak: Farmer's Cloak
Head: Dragon Sight
Neck: Lucky Knucky
Waist: Girdle of Beautification
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Hearty Strength
Hands: Gauntlets of Weapon Expertise
Feet: Boots of Avoidance
Extra Items - Backback, Quickslots
Ring of Invisibility
Ring of Freedom of Movement
Master's Robe
Boots of the North
Boots of Speed x2
Arc of Gold
Black Goat Girdle
Backbiter
|
Cathalan - Holy Warrior
|
Male Human
Morninglord of Lathander 19
Favored Class: none
Alignment: Chaotic Good
AC: 21
Hit Points: 183
Attributes
Strength: 20
Dexterity: 8
Constitution: 12
Intelligence: 8
Wisdom: 24 (22)
Charisma: 16 (14)
Current Effects
Death Ward
Protection from Magic
Protection from Cold
Saving Throws
Fortitude: +16
Reflex: +12
Will: +20
Ability Statistics
Weight Allowance: 215 lb
Hit Points/Level: +1
Resistances
Acid: 5
Cold: 6
Bludgeoning: 1
Magic Damage: 6
Spell Resistance: 2
Attack Roll Modifiers
Main Hand: +22/+17/+12/+9
Damage Bonus: +2
Critical Hit Bonus: +1
Number of Attacks: 4
Armor Class Modifiers
Missle: +5
Slashing: +3
Cleric Features
Turn Undead: Level 19
Domain Features
Lathander's Renewal 38
Free Improved Turning Feat
Bonus Cleric Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +1
Level 5: +1
Level 6: +1
Level 7: +1
Racial Modifiers
Bonus Feat at first level
2 extra Skill Points at level 1 & 1 extra Skill Point/level therafter
|
Skills
Bluff: 3 (0)
Concentration: 27 (22)
Diplomacy: 7 (4)
Intimidate: 3 (0)
Spellcraft: 15 (16)
Wilderness Lore: 7 (0)
Feats
Armor Proficiency: 3
Cleave: 1
Combat Casting
Dash
Heretic's Bane
Improved Critical
Improved Turning
Lightning Reflexes
Luck of Heroes
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 2
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Number of Kills in Party: 42
Most Powerful Vanquished: Winter Wolf
Percentage of Kills in Party: 7%
|
Weapon Combinations
No 1
Monkey Paw of Discipline (mace), bludgeoning damage
Special: Speed: 1 extra attack/round, 15% of casting Fear:Emotion on target, 5% of casting Confusion on target
Damage Potential: 8-13
Critical Hit: 19-20/x2
|
Footman's Incredibly Ridiculaous Folly (shield)
Shield Bonus: +2
Arnmor Bonus: +1 vs. missiles
Special: Dexterity +2, Resistance: 2/- magic resistance
|
No 2
Throwing Hammer of Thunder +2 bludgeoning damage
Special: Shock: +1d6 electrical damage
Damage Potential: 8-16
Critical Hit: 19-20/x3
|
Tower Shield of Spell Resistance +1
Shield Bonus: +3
Arnmor Bonus: +1 vs. missiles
Special: Resistance: 2/- magic resistance
|
No 3
Flaming Star +1 (mace), bludgeoning damage
Special: Flame: +1d6 fire damage
Damage Potential: 7-19
Critical Hit: 19-20/x2
|
Tower Shield +2
Shield Bonus: +4
Armor Bonus: +1 vs. missiles
|
No 4
Items
Body: Diamond Cut: Armor Bonus: +9, Resistance: 1/- bludgeoning damage
Cloak: Cloak of Displacement: Armor Bonus: +4 vs. missiles, Saving Throws (Fortitude & Reflex) +2
Head: The Black Head of Shelgoth: Constant Effect: user under spell Death Ward, cast Inflict Moderate Wounds 1/day
Neck: Lucky Knucky: +1 bonus to all Saving Throws
Waist: Golden Girdle: Aromor Bonus: +3 vs. slashing weapons
Finger No. 1: Tyannar's Band: Wisdom +2 bonus, Charisma +2 bonus
Finger No. 2: Cold Reflection: Resistance: 4/- magic resistance
Hands: Gauntlets of Weapon Expertise: attack bonus +1, damage +2 bonus
Feet: Boots of the North: 6/- cold resistance
Extra Items - Backback, Quickslots
Mossy Poultice: Spell Power: cast cure critical wounds 1/day
Wand of Cure Moderate Wounds
Wand of Bulls Strength x2
Sanctuary Wand
|
Sartest Oe'n - Nature Guide
|
Female Drow
Druid 18
Effective Character Level: 20
Favored Class: Cleric
Alignment: Chaotic Neutral
AC: 25
Hit Points: 179
Attributes
Strength: 12
Dexterity: 16 (14)
Constitution: 12
Intelligence: 12
Wisdom: 27 (22)
Charisma: 12
Current Effects
Blessed
Protection from Electricity
Saving Throws
Fortitude: +14
Reflex: +11
Will: +21
Ability Statistics
Weight Allowance: 160 lb
Hit Points/Level: +1
Resistances
Acid: 5
Electricity: 6
Fire: 5
Spell Resistance: 28%
Attack Roll Modifiers
Main Hand: +20/+15/+10
Damage Bonus: +2
Critical Hit Bonus: 0
Number of Attacks: 3
Armor Class Modifiers
Missile: +1
Druid Features
Wild Shape: 2/day
Wild Shape: Boar
Bonus Druid Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +2
Level 5: +1
Level 6: +1
Level 7: +1
Level 8: +1
Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision
|
Skills
Animal Empathy: 10
Concentration: 24 (20)
Diplomacy: 6
Hide: 2 (0)
Intimidate: 1 (0)
Move Silently: 2 (0)
Search: 2 (0)
Spellcraft: 9
Wilderness Lore: 22 (15)
Feats
Armor Proficiency: 2
Combat Casting
Improved Iniative
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Scion of Storms
Shield Proficiency
Simple Weapon – Mace: 1
Simple Weapon – Missile: 2
Simple Weapon – Quarterstaff: 1
Simple Weapon – Small Blade: 1
Spell Penetration: 1
Spirit of Flame
Wild Shape: Shambling Mound
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
|
Weapon Combinations
No 1
Rol-Sayid's Left Hand of Darkness (sling) missile damage
Special: Weilder immune to disease, Spell Power: cast remove disease 6/day, symbol of hopelessness 1/day
Damage Potential: +5
Critical Hit: 20/x2
|
Cliff's Over Maer Dualdon (shield)
No 2
Scimitar of Souls +3 slashing damage
Special: Dispelling: dispel magic on taget, Energy Drain: -2 to attack bonus, -2 to damage, -10 max hp
Damage Potential: 7-12
Critical Hit: 18-20/x2
|
Large Shield of Luck
No 3
Head Knocker (club), bludgeoning damage
Special: Crushing: 33% target takes +1d6 crushing damage, Spell Process: 20% target becomes confused
Damage Potential: 7-18
Critical Hit: 20/x2
|
Small Shield of Increased Fortitude
No 4
Poison Fang (returning throwing dagger), piercing damage
Special: Venom: 50% of +2 points of poison damage ever second for 6 seconds
Damage Potential: 6-9
Critical Hit: 19-20/x2
|
Mooncalf's Shield
Shield Bonus: +3
Armor Bonus: +1 vs. missile weapons
Special: Constant Effect: User under the effect protection from arrows
|
Items
Body: Studded Leather Armor +2: armor bonus +5
Cloak: Nature's Vengance: Retribution: 10% of inflicting Bane on attacking enemy
Head:
Neck: Snow Leopard Charm: dexterity +2
Waist: Girdle of Beautification: wearer is under the effects of Bless
Finger No. 1: Ring of Protection +2: deflection bonus +2
Finger No. 2: Every God Ring: wisdom +5
Hands: Gauntlets of Weapon Expertise: Attack Bonus +2, Damage +2 bonus
Feet: Boots of Grounding: 6/- electrical resistance
Extra Items - Backback, Quickslots
Wand of the Heavens flamestrike: 9d6 damage
Wand of Alacorn Lance
Book of Leaves Cast Spell: barkskin, shambler
|
Cindra - Trickster
|
Female Tiefling
Bard 15
Rogue 5
Effective Character Level: 21
Favored Class: Rogue
Alignment: Chaotic Good
AC: 24
Hit Points: 114
Attributes
Strength: 14 (12)
Dexterity: 16
Constitution: 11
Intelligence: 16
Wisdom: 10
Charisma: 20 (18)
Current Effects
Regenerating
Protection from Cold
Protection from Missiles
Saving Throws
Fortitude: +7
Reflex: +18
Will: +10
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +0
Resistances
Cold: 11
Electric: 5
Fire: 5
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand: +17/+12/+7
Off Hand: +16
Damage Bonus: 0
Critical Hit Bonus: 0
Number of Attacks: 3+1
Armor Class Modifiers
Missile: +5
Arcane Spell Failure
Casting Failure: 0%
Rogue Features
Sneak Attack Damage: 3d6
Evasion
Uncanny Dodge (Dexterity bonus added to AC)
Bard Features
Bardic Knowledge: +1 Alchemy, Knowledge (Arcana) and Spellcraft
Bardic Music
Ballad of Three Heroes: +1 attack bonus, +1 damage & +1 saving throws
The Tale of Curran Strongheart: All fear effects removed and immunity to fear
Tymora’s Melody: +1 luck, +3 Saving Throws, +2 Knowledge(Arcana), Alchemy and Rogue Skills
The Song of Kaudies: 50% chance to shrug off effects of sound based spells (Silence, Shout, Command)
The Siren’s Yearning: Opponent Enthralled/10 rounds
War Chant of Sith: +2 AC, damage reduction of 2, regenerate 3 hp/round
Bonus Spells - Bard
Level 1: +2
Level 2: +1
Level 3: +1
Level 4: +1
Level 5: +1
|
Racial Modifiers
+2 to Intelligence
+2 to Dexterity
+2 to Bluff & Hide Skill Checks
+5 to Cold, Fire & Electrical Resistances
Blindness 1/day
-2 to Charisma
Skills
Bluff: 20 (13)
Concentration: 7
Diplomacy: 27 (22)
Disable Device: 19 (16)
Hide: 5 (0)
Intimidate: 9 (4)
Move Silently: 3 (0)
Open Lock: 18 (15)
Pick Pockets: 21 (18)
Search: 20 (17)
Feats
Ambidexterity
Armor Proficiency: 2
Armored Aracana 2
Lingering Song
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Precise Shot
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Spell Focus: Necromancy: 1
Two-Weapon Fighting
Number of Kills in Party: 56
Most Powerful Vanquished: Goblin Worg Rider
Percentage of Kills in Party: 6%
|
Weapon Combinations
No 1
Scimitar of Souls +3 slashing damage
Special: Dispelling: dispel magic on taget, Energy Drain: -2 to attack bonus, -2 to damage, -10 max hp
Damage Potential: 5-10
Critical Hit: 18-20/x2
|
Brilliant Short Sword +5 piercing damage
Special: Brilliant Energy: All attacks ignore shield & armor bonuses
Damage Potential: 7-12
Critical Hit: 19-20/x2
|
No 2
Morningstar of the Eternal +3 bludgeoning damage
Special: Vampric: 25% of 2d4 hp drained from target and added to weilder
Damage Potential: 5-20
Critical Hit: 20/x2
|
No 3
Poison Fang (throwing dagger) piercing damage
Special: Venom: 50% of +2 points of poison damage ever second for 6 seconds
Damage Potential: 4-7
Critical Hit: 19-20/x2
|
No 4
Iron Arbalest (crossbow) piercing damage
Special:
Damage Potential: +6 damage
Critical Hit: N/A
|
Items
Body: Leather Armor +2
Cloak: Cloak of Displacement
Head: Swing from the Masts
Neck: Necklace of Missiles
Waist: Mercy Killer's Belt
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Protection +3
Hands: Bands of Focus
Feet: Boots of the North
Extra Items - Backback, Quickslots
Bardic Horn of Valhalla
Owain's Lullaby
Retching Serpent
Viol of the Hollow Men
|
Durst Tra' - Spellslinger
|
Male Drow
Necromancer 19
Effective Character Level: 21
Favored Class: Wizard
Alignment: Chaotic Neutral
AC: 18
Hit Points: 126
Armor Class Modifier
Missile: +4
Attributes
Strength: 10 (12)
Dexterity: 12
Constitution: 14
Intelligence: 25 (24)
Wisdom: 12
Charisma: 10
Saving Throws
Fortitude: +10
Reflex: +11
Will: +12
Ability Statistics
Weight Allowance: 90 lb
Hit Points/Level: +2
Resistances
Acid: 10
Cold: 6
Electricity: 14
Fire: 5
Bludgeoning: 1
Piercing: 1
Spell Resistance: 30
Attack Roll Modifiers
Main Hand: +15/+10
Damage Bonus: 0
Critical Hit Bonus: 0
Number of Attacks: 2
Armor Class Modifiers
Missile: +4
Arcane Spell Casting Failure
Casting Failure: 0%
Wizard Features
Bonus feat at 1st level & every 5 levels thereafter
Necromancer Features
Specialization: +1 spell/level
Prohibited School: Enchantment
Prohibited School: Illusion
Bonus Necromancer Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +1
Level 5: +1
Level 6: +1
Level 7: +1
Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision
|
Skills
Alchemy: 29 (22)
Bluff: 10
Concentration: 28 (22)
Diplomacy: 10
Intimidate: 6
Knowledge (Arcana): 29 (22)
Search: 9 (0)
Spellcraft: 29 (22)
Wildreness Lore: 5 (4)
Feats
Aqua Mortis
Combat Casting
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Scion of Storms
Spell Focus, Enchantment: 1
Spell Focus, Evocation: 1
Spell Focus, Necromancy: 2
Spirit of Flame
Subvocal Casting
Number of Kills in Party: 148
Most Powerful Vanquished: Vrek Vileclaw
Percentage of Kills in Party: 21%
|
Weapon Combinations
No 1
Short Sword +4 piercing damage
Special:
Damage Potential: 6-11
Critical Hit: 19-20/x2
|
No 2
Longbow +4 piercing damage
Special:
Damage Potential: +4 damage
Critical Hit: N/A
|
No 3
Quarterstaff +5 bludgeoning damage
Special:
Damage Potential: 7-12
Critical Hit: 20/x2
|
No 4
Delnar's Dart of Dispelling piercing damage
Special:
Damage Potential: 4-7
Critical Hit: 20/x2
|
Items
Body: Phaen's Robe of Rags: deflection Bonus +4AC, Resistance: 5/- cold, 1/- piercing, 1/- bludgeoning
Cloak: Cloak of Displacement
Head: Yeti Skin Hat
Neck: Hounstooth Collar
Waist: Dragon's Belt
Finger No. 1: Ring of Shock Resistance
Finger No. 2: Shield Ring: Spell Power Cast Shield 2/day
Hands: Bracers of Icelandic Pearl
Feet: Boots of Grounding
Extra Items - Backback, Quickslots
Wand of Enfeeblement
Wand of Fire
Wand of Grease
|
|