Groth Axehand - Party Leader
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Male Gold Dwarf
Barbarian 1
Fighter 15
Favored Class: Fighter
Alignment:
AC: 22
Hit Points: 206
Attributes
Strength: 22
Dexterity: 8
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 14
Saving Throws
Fortitude: +15
Reflex: +8
Will: +8
Ability Statistics
Weight Allowance: 375 lb
Hit Points/Level: +2
Resistances
Acid: 5
Fire: 3
Piercing: 1
Slashing: 1
Magic Damage: 2
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand:
Damage Bonus:
Critical Hit Bonus:
Number of Attacks:
Armor Class Modifiers
Missile:
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers
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Skills
Hide:
Move Silently:
Search:
Feats
Armor Proficiency: 3
Martial Weapon, Axe: 1
Martial Weapon, Bow: 1
Martial Weapon, Flail: 1
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Greataxe +4 damage 1d12+4
Special:
Damage Potential:
Critical Hit:
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No 2
Flail of the Elements damage 1d8
Special: Flame: 1d6 fire damage, Frost: 1d6 cold damage, Shock: 1d6 electrical damage, Sure Striking: +5 enchantment
Damage Potential:
Critical Hit:
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Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Special:
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No 3
Cloudkiss damage 1d6+3
Special:
Damage Potential:
Critical Hit:
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Footman's Folly
Shield Bonus: +2
Special:
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No 4
Items
Body:
Cloak:
Head:
Neck:
Waist:
Finger No. 1:
Finger No. 2:
Hands:
Feet:
Extra Items - Backback, Quickslots
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Durn Rockswallower
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Male Grey Dwarf
Fighter 13
Barbarian 4
Effective Character Level: 19
Favored Class: Fighter
Alignment: True Neutral
AC: 23
Hit Points: 275
Attributes
Strength: 23 (22)
Dexterity: 10
Constitution: 21 (20)
Intelligence: 10
Wisdom: 10
Charisma: 5 (6)
Saving Throws
Fortitude: +20
Reflex: +10
Will: +11
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +5
Resistances
Acid: 5
Spell Resistance: 0
Attack Roll Modifiers
Main Hand: +31/+26/+21/+16
Damage Bonus: +6
Critical Hit Bonus: +1
Number of Attacks: 4
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers
+2 to Constitution
+2 to Search
+2 to Fortitude saves against Poison
+2 to saves against spells
+4 to Move Silently
+1 to Hit Drow, Mind Flayers, and Driders
+4 AC vs. Giants
Invisibility 1/day
Immune to Paralysis
Darkvision
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Skills
Bluff: 0 (1)
Concentration: 7 (0)
Intimidate: 17 (20)
Move Silently: 4 (0)
Search: 2 (0)
Wilderness Lore: 1
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Discipline
Heroic Inspiration
Improved Critical
Iron Will
Lightning Reflexes
Martial Weapon, Axe: 3
Martial Weapon, Bow: 1
Martial Weapon, Flail: 2
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 3
Simple Weapon, Small Blade: 1
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Greataxe of Cleaving +5 slashing damage
Special:
Damage Potential: 19-40
Critical Hit: 19-20/x3
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No 2
Throwing Axe of Shocking Burst piercing/slashing damage
Special:
Damage Potential: 10-30
Critical Hit: 19-20/x3
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Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Special:
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No 3
Staff of Greater Spell Resistance +5 bludgeoning damage
Special:
Damage Potential: 17-22
Critical Hit: 19-20/x2
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No 4
The Hammer of Lucerne (polearm) piercing damage
Special:
Damage Potential: 11-20
Critical Hit: 19-20/x3
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Items
Body: Aasimar's Aura
Cloak: Farmer's Cloak
Head: Dragon Sight
Neck: Lucky Knucky
Waist: Girdle of Beautification
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Hearty Strength
Hands: Gauntlets of Weapon Expertise
Feet: Boots of Avoidance
Extra Items - Backback, Quickslots
Ring of Invisibility
Ring of Freedom of Movement
Master's Robe
Boots of the North
Boots of Speed x2
Arc of Gold
Black Goat Girdle
Backbiter
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Cathalan
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Male Human
Morninglord of Lathander 17
Favored Class: none
Alignment: Chaotic Good
AC:
Hit Points:
Attributes
Strength: 20
Dexterity: 8
Constitution: 12
Intelligence: 8
Wisdom: 22
Charisma: 14
Saving Throws
Fortitude: +19
Reflex: +11
Will: +21
Ability Statistics
Weight Allowance: lb
Hit Points/Level:
Resistances
Acid: 5
Cold: 6
Bludgeoning: 1
Magic Damage: 4
Spell Resistance: 2
Attack Roll Modifiers
Main Hand:
Damage Bonus:
Critical Hit Bonus:
Number of Attacks:
Cleric Features
Turn Undead: Level 17
Domain Features
Lathander's Renewal 34
Free Improved Turning Feat
Bonus Cleric Spells
Level 1: +2
Level 2: +2
Level 3: +1
Level 4: +1
Level 5: +1
Level 6: +1
Racial Modifiers
Bonus Feat at first level
2 extra Skill Points at level 1 & 1 extra Skill Point/level therafter
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Skills
Bluff: 2 (0)
Concentration: 28 (23)
Diplomacy: 7 (5)
Intimidate: 2 (0)
Spellcraft: 15 (16)
Wilderness Lore: 6 (0)
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Combat Casting
Dash
Heretic's Bane
Improved Critical
Improved Turning
Iron Will
Lightning Reflexes
Luck of Heroes
Martial Weapon, Flail: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Monkey Paw of Discipline
Special:
Damage Potential:
Critical Hit:
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Tower Shield +2
No 2
Throwing Hammer of Thunder +2
Special:
Damage Potential:
Critical Hit:
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Tower Shield of Spell Resistance +1
No 3
No 4
Items
Body: Diamond Cut
Cloak: Cloak of Displacement
Head: The Black Head of Shelgoth
Neck: Lucky Knucky
Waist: Golden Girdle
Finger No. 1: Ring of Protection +3
Finger No. 2: Cold Reflection
Hands: Gauntlets of Weapon Expertise
Feet: Boots of the North
Extra Items - Backback, Quickslots
Mossy Poultice
Wand of Cure Moderate Wounds
Wand of Bulls Strength x2
Sanctuary Wand
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Sartest Oe'n
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Female Drow
Druid 19
Effective Character Level: 21
Favored Class: Cleric
Alignment: Chaotic Neutral
AC: 20
Hit Points:
Attributes
Strength: 12
Dexterity: 16
Constitution: 12
Intelligence: 12
Wisdom: 27
Charisma: 12
Saving Throws
Fortitude: +12
Reflex: +9
Will: +19
Ability Statistics
Weight Allowance: lb
Hit Points/Level:
Resistances
Acid: 5
Electricity: 11
Fire: 5
Spell Resistance: 30%
Attack Roll Modifiers
Main Hand: +25/+20/+15
Damage Bonus: +2
Critical Hit Bonus: 0
Number of Attacks: 3
Druid Features
Wild Shape: 2/day
Wild Shape: Boar
Bonus Druid Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +2
Level 5: +1
Level 6: +1
Level 7: +1
Level 8: +1
Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision
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Skills
Animal Empathy: 11 (10)
Bluff: 1 (0)
Concentration: 27 (22)
Diplomacy: 7 (6)
Hide: 3 (0)
Intimidate: 1 (0)
Search: 3 (0)
Spellcraft: 12 (11)
Wilderness Lore: 25 (17)
Feats
Armor Proficiency: 2
Combat Casting
Improved Iniative
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Scion of Storms
Shield Proficiency
Simple Weapon – Mace: 1
Simple Weapon – Missile: 2
Simple Weapon – Quarterstaff: 1
Simple Weapon – Small Blade: 1
Spell Penetration
Spirit of Flame
Wild Shape: Shambling Mound
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Sling +4
Special:
Damage Potential:
Critical Hit:
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No 2
Scimitar of Souls +3
Special:
Damage Potential:
Critical Hit:
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Large Shield of Luck
No 3
Head Knocker
Special:
Damage Potential:
Critical Hit:
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Small Shield of Increased Fortitude
No 4
Poison Fang
Special:
Damage Potential:
Critical Hit:
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Black Urchin
Items
Body: Studded Leather Armor +2
Cloak: Nature's Vengance
Head:
Neck: Snow Leopard Charm
Waist: Girdle of Beautification
Finger No. 1: Ring of Protection +2
Finger No. 2: Every God Ring
Hands:
Feet: Boots of Grounding
Extra Items - Backback, Quickslots
Wand of the Heavens
Wand of Alacorn Lance
Book of Leaves
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Cindra
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Female Tiefling
Bard 12
Rogue 5
Effective Character Level: 18
Favored Class: Rogue
Alignment: Chaotic Good
AC: 21
Hit Points: 102
Attributes
Strength: 13 (11)
Dexterity: 16
Constitution: 11
Intelligence: 16
Wisdom: 10
Charisma: 20 (18)
Saving Throws
Fortitude: +7
Reflex: +17
Will: +9
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +0
Resistances
Cold: 11
Electric: 5
Fire: 5
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand: +14/+9/+4
Off Hand: +16
Damage Bonus: 0
Critical Hit Bonus: 0
Number of Attacks: 3+1
Rogue Features
Sneak Attack Damage: 3d6
Evasion
Uncanny Dodge (Dexterity bonus added to AC)
Bard Features
Bardic Knowledge: +1 Alchemy, Knowledge (Arcana) and Spellcraft
Bardic Music
Ballad of Three Heroes: +1 attack bonus, +1 damage & +1 saving throws
The Tale of Curran Strongheart: All fear effects removed and immunity to fear
Tymora’s Melody: +1 luck, +3 Saving Throws, +2 Knowledge(Arcana), Alchemy and Rogue Skills
The Song of Kaudies: 50% chance to shrug off effects of sound based spells (Silence, Shout, Command)
The Siren’s Yearning: Opponent Enthralled/10 rounds
War Chant of Sith: +2 AC, damage reduction of 2, regenerate 3 hp/round
Bonus Spells - Bard
Level 1: +2
Level 2: +1
Level 3: +1
Level 4: +1
Level 5: +1
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Racial Modifiers
+2 to Intelligence
+2 to Dexterity
+2 to Bluff & Hide Skill Checks
+5 to Cold, Fire & Electrical Resistances
Blindness 1/day
-2 to Charisma
Skills
Bluff: 19 (12)
Concentration: 2
Diplomacy: 21 (16)
Disable Device: 18 (15)
Hide: 5 (0)
Intimidate: 9 (4)
Move Silently: 3 (0)
Open Lock: 18 (15)
Pick Pockets: 20 (17)
Search: 20 (17)
Feats
Ambidexterity
Armor Proficiency: 2
Armored Aracana 2
Lingering Song
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Precise Shot
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Two-Weapon Fighting
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Scimitar of Souls +3 slashing damage
Special:
Damage Potential: 5-10
Critical Hit: 18-20/x2
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Brilliant Short Sword +5 piercing damage
Special:
Damage Potential: 7-12
Critical Hit: 19-20/x2
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No 2
Morningstar of the Eternal +3 bludgeoning damage
Special:
Damage Potential: 5-20
Critical Hit: 20/x2
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No 3
Poison Fang (throwing dagger) piercing damage
Special:
Damage Potential: 4-7
Critical Hit: 19-20/x2
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No 4
Iron Arbalest (crossbow) piercing damage
Special:
Damage Potential: +6 damage
Critical Hit: N/A
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Items
Body: Leather Armor +2
Cloak: Cloak of Displacement
Head: Swing from the Masts
Neck: Necklace of Missiles
Waist: Mercy Killer's Belt
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Protection +3
Hands: Bands of Focus
Feet: Boots of the North
Extra Items - Backback, Quickslots
Bardic Horn of Valhalla
Owain's Lullaby
Retching Serpent
Viol of the Hollow Men
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Durst Tra'
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Male Drow
Necromancer 17
Effective Character Level: 19
Favored Class: Wizard
Alignment: Chaotic Neutral
AC: 16
Hit Points: 114
Armor Class Modifier
Missile: +4
Attributes
Strength: 10 (12)
Dexterity: 12
Constitution: 14
Intelligence: 25 (24)
Wisdom: 12
Charisma: 10
Saving Throws
Fortitude: +9
Reflex: +10
Will: +11
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +2
Resistances
Acid: 10
Cold: 1
Electricity: 14
Fire: 5
Magic Damage: 1
Spell Resistance: 28
Attack Roll Modifiers
Main Hand: +13/+8
Damage Bonus: +1
Critical Hit Bonus: 0
Number of Attacks: 2
Arcane Spell Casting Failure
Casting Failure: 0%
Wizard Features
Bonus feat at 1st level & every 5 levels thereafter
Necromancer Features
Specialization: +1 spell/level
Prohibited School: Enchantment
Prohibited School: Illusion
Bonus Necromancer Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +1
Level 5: +1
Level 6: +1
Level 7: +1
Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision
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Skills
Alchemy: 27 (20)
Bluff: 10
Concentration: 26 (20)
Diplomacy: 10
Intimidate: 2
Knowledge (Arcana): 32 (30)
Search: 9 (0)
Spellcraft: 27 (20)
Wildreness Lore: 5 (4)
Feats
Aqua Mortis
Combat Casting
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Scion of Storms
Spell Focus, Enchantment: 1
Spell Focus, Evocation: 1
Spell Focus, Necromancy: 2
Spirit of Flame
Subvocal Casting
Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:
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Weapon Combinations
No 1
Short Sword +4 piercing damage
Special:
Damage Potential: 6-11
Critical Hit: 19-20/x2
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No 2
Longbow +4 piercing damage
Special:
Damage Potential: +4 damage
Critical Hit: N/A
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No 3
Quarterstaff +5 bludgeoning damage
Special:
Damage Potential: 7-12
Critical Hit: 20/x2
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No 4
Delnar's Dart of Dispelling piercing damage
Special:
Damage Potential: 4-7
Critical Hit: 20/x2
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Items
Body: Robe of Infusing
Cloak: Cloak of Displacement
Head: Yeti Skin Hat
Neck: Hounstooth Collar
Waist: Dragon's Belt
Finger No. 1: Ring of Shock Resistance
Finger No. 2: Shield Ring
Hands: Bracers of Icelandic Pearl
Feet: Boots of Grounding
Extra Items - Backback, Quickslots
Wand of Enfeeblement
Wand of Fire
Wand of Grease
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