Groth Axehand - Party Leader
Male Gold Dwarf
Barbarian 1
Fighter 15
Favored Class: Fighter
Alignment:
AC: 22
Hit Points: 206
Attributes
Strength: 22
Dexterity: 8
Constitution: 14
Intelligence: 12
Wisdom: 10
Charisma: 14
Saving Throws
Fortitude: +15
Reflex: +8
Will: +8
Ability Statistics
Weight Allowance: 375 lb
Hit Points/Level: +2
Resistances
Acid: 5
Fire: 3
Piercing: 1
Slashing: 1
Magic Damage: 2
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand:
Damage Bonus:
Critical Hit Bonus:
Number of Attacks:
Armor Class Modifiers
Missile:
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers

Skills
Hide:
Move Silently:
Search:
Feats
Armor Proficiency: 3
Martial Weapon, Axe: 1
Martial Weapon, Bow: 1
Martial Weapon, Flail: 1
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Greataxe +4 damage 1d12+4
Special:
Damage Potential:
Critical Hit:
No 2
Flail of the Elements damage 1d8
Special: Flame: 1d6 fire damage, Frost: 1d6 cold damage, Shock: 1d6 electrical damage, Sure Striking: +5 enchantment
Damage Potential:
Critical Hit:
Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Special:
No 3
Cloudkiss damage 1d6+3
Special:
Damage Potential:
Critical Hit:
Footman's Folly
Shield Bonus: +2
Special:
No 4
 
Items
Body:
Cloak:
Head:
Neck:
Waist:
Finger No. 1:
Finger No. 2:
Hands:
Feet:
Extra Items - Backback, Quickslots


Durn Rockswallower
Male Grey Dwarf
Fighter 13
Barbarian 4
Effective Character Level: 19
Favored Class: Fighter
Alignment: True Neutral
AC: 23
Hit Points: 275
Attributes
Strength: 23 (22)
Dexterity: 10
Constitution: 21 (20)
Intelligence: 10
Wisdom: 10
Charisma: 5 (6)
Saving Throws
Fortitude: +20
Reflex: +10
Will: +11
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +5
Resistances
Acid: 5
Spell Resistance: 0
Attack Roll Modifiers
Main Hand: +31/+26/+21/+16
Damage Bonus: +6
Critical Hit Bonus: +1
Number of Attacks: 4
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Barbarian Features
Rage 1/day
Uncanny Dodge (Dexterity bonus added to AC)
Racial Modifiers
+2 to Constitution
+2 to Search
+2 to Fortitude saves against Poison
+2 to saves against spells
+4 to Move Silently
+1 to Hit Drow, Mind Flayers, and Driders
+4 AC vs. Giants
Invisibility 1/day
Immune to Paralysis
Darkvision

Skills
Bluff: 0 (1)
Concentration: 7 (0)
Intimidate: 17 (20)
Move Silently: 4 (0)
Search: 2 (0)
Wilderness Lore: 1
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Discipline
Heroic Inspiration
Improved Critical
Iron Will
Lightning Reflexes
Martial Weapon, Axe: 3
Martial Weapon, Bow: 1
Martial Weapon, Flail: 2
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 3
Simple Weapon, Small Blade: 1

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Greataxe of Cleaving +5 slashing damage
Special:
Damage Potential: 19-40
Critical Hit: 19-20/x3
No 2
Throwing Axe of Shocking Burst piercing/slashing damage
Special:
Damage Potential: 10-30
Critical Hit: 19-20/x3
Tower Shield +1, +4 vs. Missiles
Shield Bonus: +3
Special:
No 3
Staff of Greater Spell Resistance +5 bludgeoning damage
Special:
Damage Potential: 17-22
Critical Hit: 19-20/x2
No 4
The Hammer of Lucerne (polearm) piercing damage
Special:
Damage Potential: 11-20
Critical Hit: 19-20/x3
Items
Body: Aasimar's Aura
Cloak: Farmer's Cloak
Head: Dragon Sight
Neck: Lucky Knucky
Waist: Girdle of Beautification
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Hearty Strength
Hands: Gauntlets of Weapon Expertise
Feet: Boots of Avoidance
Extra Items - Backback, Quickslots
Ring of Invisibility
Ring of Freedom of Movement
Master's Robe
Boots of the North
Boots of Speed x2
Arc of Gold
Black Goat Girdle
Backbiter

Cathalan
Male Human
Morninglord of Lathander 17
Favored Class: none
Alignment: Chaotic Good
AC:
Hit Points:
Attributes
Strength: 20
Dexterity: 8
Constitution: 12
Intelligence: 8
Wisdom: 22
Charisma: 14
Saving Throws
Fortitude: +19
Reflex: +11
Will: +21
Ability Statistics
Weight Allowance: lb
Hit Points/Level:
Resistances
Acid: 5
Cold: 6
Bludgeoning: 1
Magic Damage: 4
Spell Resistance: 2
Attack Roll Modifiers
Main Hand:
Damage Bonus:
Critical Hit Bonus:
Number of Attacks:
Cleric Features
Turn Undead: Level 17
Domain Features
Lathander's Renewal 34
Free Improved Turning Feat
Bonus Cleric Spells
Level 1: +2
Level 2: +2
Level 3: +1
Level 4: +1
Level 5: +1
Level 6: +1
Racial Modifiers
Bonus Feat at first level
2 extra Skill Points at level 1 & 1 extra Skill Point/level therafter

Skills
Bluff: 2 (0)
Concentration: 28 (23)
Diplomacy: 7 (5)
Intimidate: 2 (0)
Spellcraft: 15 (16)
Wilderness Lore: 6 (0)
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Combat Casting
Dash
Heretic's Bane
Improved Critical
Improved Turning
Iron Will
Lightning Reflexes
Luck of Heroes
Martial Weapon, Flail: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Monkey Paw of Discipline
Special:
Damage Potential:
Critical Hit:
Tower Shield +2
Shield Bonus:
Special:
No 2
Throwing Hammer of Thunder +2
Special:
Damage Potential:
Critical Hit:
Tower Shield of Spell Resistance +1
Shield Bonus:
Special:
No 3
 
No 4
 
Items
Body: Diamond Cut
Cloak: Cloak of Displacement
Head: The Black Head of Shelgoth
Neck: Lucky Knucky
Waist: Golden Girdle
Finger No. 1: Ring of Protection +3
Finger No. 2: Cold Reflection
Hands: Gauntlets of Weapon Expertise
Feet: Boots of the North
Extra Items - Backback, Quickslots
Mossy Poultice
Wand of Cure Moderate Wounds
Wand of Bulls Strength x2
Sanctuary Wand

Sartest Oe'n
Female Drow
Druid 19
Effective Character Level: 21
Favored Class: Cleric
Alignment: Chaotic Neutral
AC: 20
Hit Points:
Attributes
Strength: 12
Dexterity: 16
Constitution: 12
Intelligence: 12
Wisdom: 27
Charisma: 12
Saving Throws
Fortitude: +12
Reflex: +9
Will: +19
Ability Statistics
Weight Allowance: lb
Hit Points/Level:
Resistances
Acid: 5
Electricity: 11
Fire: 5
Spell Resistance: 30%
Attack Roll Modifiers
Main Hand: +25/+20/+15
Damage Bonus: +2
Critical Hit Bonus: 0
Number of Attacks: 3
Druid Features
Wild Shape: 2/day
Wild Shape: Boar
Bonus Druid Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +2
Level 5: +1
Level 6: +1
Level 7: +1
Level 8: +1

Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision

Skills
Animal Empathy: 11 (10)
Bluff: 1 (0)
Concentration: 27 (22)
Diplomacy: 7 (6)
Hide: 3 (0)
Intimidate: 1 (0)
Search: 3 (0)
Spellcraft: 12 (11)
Wilderness Lore: 25 (17)
Feats
Armor Proficiency: 2
Combat Casting
Improved Iniative
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Scion of Storms
Shield Proficiency
Simple Weapon – Mace: 1
Simple Weapon – Missile: 2
Simple Weapon – Quarterstaff: 1
Simple Weapon – Small Blade: 1
Spell Penetration
Spirit of Flame
Wild Shape: Shambling Mound

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Sling +4
Special:
Damage Potential:
Critical Hit:
No 2
Scimitar of Souls +3
Special:
Damage Potential:
Critical Hit:
Large Shield of Luck
Shield Bonus:
Special:
No 3
Head Knocker
Special:
Damage Potential:
Critical Hit:
Small Shield of Increased Fortitude
Shield Bonus:
Special:
No 4
Poison Fang
Special:
Damage Potential:
Critical Hit:
Black Urchin
Shield Bonus:
Special:
Items
Body: Studded Leather Armor +2
Cloak: Nature's Vengance
Head:
Neck: Snow Leopard Charm
Waist: Girdle of Beautification
Finger No. 1: Ring of Protection +2
Finger No. 2: Every God Ring
Hands:
Feet: Boots of Grounding
Extra Items - Backback, Quickslots
Wand of the Heavens
Wand of Alacorn Lance
Book of Leaves

Cindra
Female Tiefling
Bard 12
Rogue 5
Effective Character Level: 18
Favored Class: Rogue
Alignment: Chaotic Good
AC: 21
Hit Points: 102
Attributes
Strength: 13 (11)
Dexterity: 16
Constitution: 11
Intelligence: 16
Wisdom: 10
Charisma: 20 (18)
Saving Throws
Fortitude: +7
Reflex: +17
Will: +9
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +0
Resistances
Cold: 11
Electric: 5
Fire: 5
Spell Resistance: 0
Damage Reduction
General: 5/+1
Attack Roll Modifiers
Main Hand: +14/+9/+4
Off Hand: +16
Damage Bonus: 0
Critical Hit Bonus: 0
Number of Attacks: 3+1
Rogue Features
Sneak Attack Damage: 3d6
Evasion
Uncanny Dodge (Dexterity bonus added to AC)
Bard Features
Bardic Knowledge: +1 Alchemy, Knowledge (Arcana) and Spellcraft
Bardic Music
Ballad of Three Heroes: +1 attack bonus, +1 damage & +1 saving throws
The Tale of Curran Strongheart: All fear effects removed and immunity to fear
Tymora’s Melody: +1 luck, +3 Saving Throws, +2 Knowledge(Arcana), Alchemy and Rogue Skills
The Song of Kaudies: 50% chance to shrug off effects of sound based spells (Silence, Shout, Command)
The Siren’s Yearning: Opponent Enthralled/10 rounds
War Chant of Sith: +2 AC, damage reduction of 2, regenerate 3 hp/round
Bonus Spells - Bard
Level 1: +2
Level 2: +1
Level 3: +1
Level 4: +1
Level 5: +1
Racial Modifiers
+2 to Intelligence
+2 to Dexterity
+2 to Bluff & Hide Skill Checks
+5 to Cold, Fire & Electrical Resistances
Blindness 1/day
-2 to Charisma
Skills
Bluff: 19 (12)
Concentration: 2
Diplomacy: 21 (16)
Disable Device: 18 (15)
Hide: 5 (0)
Intimidate: 9 (4)
Move Silently: 3 (0)
Open Lock: 18 (15)
Pick Pockets: 20 (17)
Search: 20 (17)
Feats
Ambidexterity
Armor Proficiency: 2
Armored Aracana 2
Lingering Song
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Precise Shot
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Two-Weapon Fighting

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Scimitar of Souls +3 slashing damage
Special:
Damage Potential: 5-10
Critical Hit: 18-20/x2
Brilliant Short Sword +5 piercing damage
Special:
Damage Potential: 7-12
Critical Hit: 19-20/x2
No 2
Morningstar of the Eternal +3 bludgeoning damage
Special:
Damage Potential: 5-20
Critical Hit: 20/x2
No 3
Poison Fang (throwing dagger) piercing damage
Special:
Damage Potential: 4-7
Critical Hit: 19-20/x2
No 4
Iron Arbalest (crossbow) piercing damage
Special:
Damage Potential: +6 damage
Critical Hit: N/A
Items
Body: Leather Armor +2
Cloak: Cloak of Displacement
Head: Swing from the Masts
Neck: Necklace of Missiles
Waist: Mercy Killer's Belt
Finger No. 1: Ring of Regeneration
Finger No. 2: Ring of Protection +3
Hands: Bands of Focus
Feet: Boots of the North
Extra Items - Backback, Quickslots
Bardic Horn of Valhalla
Owain's Lullaby
Retching Serpent
Viol of the Hollow Men

Durst Tra'
Male Drow
Necromancer 17
Effective Character Level: 19
Favored Class: Wizard
Alignment: Chaotic Neutral
AC: 16
Hit Points: 114
Armor Class Modifier
Missile: +4
Attributes
Strength: 10 (12)
Dexterity: 12
Constitution: 14
Intelligence: 25 (24)
Wisdom: 12
Charisma: 10
Saving Throws
Fortitude: +9
Reflex: +10
Will: +11
Ability Statistics
Weight Allowance: lb
Hit Points/Level: +2
Resistances
Acid: 10
Cold: 1
Electricity: 14
Fire: 5
Magic Damage: 1
Spell Resistance: 28
Attack Roll Modifiers
Main Hand: +13/+8
Damage Bonus: +1
Critical Hit Bonus: 0
Number of Attacks: 2
Arcane Spell Casting Failure
Casting Failure: 0%
Wizard Features
Bonus feat at 1st level & every 5 levels thereafter
Necromancer Features
Specialization: +1 spell/level
Prohibited School: Enchantment
Prohibited School: Illusion
Bonus Necromancer Spells
Level 1: +2
Level 2: +2
Level 3: +2
Level 4: +1
Level 5: +1
Level 6: +1
Level 7: +1
Racial Modifiers
+2 to Dexterity
+2 to Intelligence
+2 to Charisma
+2 to Search
+2 to Will Saves
Immunity to Slep & Charm spells
Faerie Fire 3/day
Darkvision
Skills
Alchemy: 27 (20)
Bluff: 10
Concentration: 26 (20)
Diplomacy: 10
Intimidate: 2
Knowledge (Arcana): 32 (30)
Search: 9 (0)
Spellcraft: 27 (20)
Wildreness Lore: 5 (4)
Feats
Aqua Mortis
Combat Casting
Martial Weapon, Bow: 1
Martial Weapon, Large Sword: 1
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Scion of Storms
Spell Focus, Enchantment: 1
Spell Focus, Evocation: 1
Spell Focus, Necromancy: 2
Spirit of Flame
Subvocal Casting

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations
No 1
Short Sword +4 piercing damage
Special:
Damage Potential: 6-11
Critical Hit: 19-20/x2
No 2
Longbow +4 piercing damage
Special:
Damage Potential: +4 damage
Critical Hit: N/A
No 3
Quarterstaff +5 bludgeoning damage
Special:
Damage Potential: 7-12
Critical Hit: 20/x2
No 4
Delnar's Dart of Dispelling piercing damage
Special:
Damage Potential: 4-7
Critical Hit: 20/x2
Items
Body: Robe of Infusing
Cloak: Cloak of Displacement
Head: Yeti Skin Hat
Neck: Hounstooth Collar
Waist: Dragon's Belt
Finger No. 1: Ring of Shock Resistance
Finger No. 2: Shield Ring
Hands: Bracers of Icelandic Pearl
Feet: Boots of Grounding
Extra Items - Backback, Quickslots
Wand of Enfeeblement
Wand of Fire
Wand of Grease