Icewind Dale II Party - The Blood Swords

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Characters: Vernica Teshee | Cutter Sow | Hay'de | Kathelee Grey | tela | Altheron
This is an adventuring troop from Luskin. We heard the calls for mercenaries needed in Targos, so we came. So far we have just repeled the goblin invasion at the docks and are still trying to find out what is going on.
Vernica Teshee - Party Leader
Female Human
Ranger 7
Alignment: Lawful Neutral
AC: 17
Hit Points: 70
Attributes:
Strength: 16
Dexterity: 16
Constitution: 10
Intelligence: 10
Wisdom: 10
Charisma: 14
Current Effects:
Non-Detection
Protection from Cold
Blessed
Saving Throws:
Fortitude: +5
Reflex: +5
Will: +2
Favored Enemies:
Goblins +2
Orcs +1
Ability Statistics:
Weight Allowance: 160 lb
Hit Points/Level: 0
Resistances:
Cold: 1
Spell Resistance: 0
Attack Roll Modifiers:
Main Hand: +11/+6
Off Hand: +11
Number of Attacks: 2+1
Racial Modifiers
Bonus Feat at first level
2 extra Skill Points at level 1 & 1 extra Skill Point/level therafter

Skills:
Bluff: 6 (4)
Concentration: 5
Diplomacy: 6 (4)
Hide: 3 (0)
Indimidate: 2
Move Silently: 3 (0)
Search: 2
Wilderness Lore: 5
Feats:
Ambidexterity
Armor Proficiency: 2
Martial Weapon, Axe: 1
Martial Weapon, Bow: 1
Martial Weapon, Flail: 1
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Two-Weapon Fighting

Number of Kills in Party: 21
Most Powerful Vanquished: Doppelganger
Percentage of Kills in Party: 27%

Weapon Combinations:
No 1:
Longsword +1 1d8+1 dam, slashing
Special:
Damage Potential: 5-12
Critical Hit: 19-20/x2
Thy-Dunag Blade 1d6+1 dam, slashing
Special:
Damage Potential: 3-8
Critical Hit: 19-20/x2
No 2:
Longbow +1 +1 damage, piercing
Special:
Damage Potential: N/A
Critical Hit: N/A
No 3:

No 4:

Items:
Body: Interloper: Armor Bonus +4, Max Dex Bonus +5, wearer under the spell non-detection
Cloak:
Head:
Neck: Houndstooth Collar: Immune to Panic & Fear, cast Beast Claw 1/day
Waist: Girdle of Beautification: user under the spell Bless
Finger No. 1:
Finger No. 2:
Hands: Elvin Sewn Gloves: 1/- Cold Resistance
Feet:
Extra Items - Backback, Quickslots:


Cutter Sow
Male Gray Dwarf
Fighter 5
Effective Character Level: 7
Favored Class: Fighter
Alignment: Chaotic Neutral
AC: 19
Hit Points: 70
Attributes
Strength: 19
Dexterity: 12
Constitution: 14
Intelligence: 12
Wisdom: 12
Charisma: 6
Current Effects
Regenerating
Saving Throws
Fortitude: +6
Reflex: +2
Will: +2
Ability Statistics
Weight Allowance: 215 lb
Hit Points/Level: +2
Resistances
Spell Resistance: 0
Attack Roll Modifiers
Main Hand: +11
Number of Attacks: 1
Fighter Features
Bonus Feat at Level 1 & 2 & every 2 levels thereafter
Weapon Specialization at level 4
Racial Modifiers
+2 to Constitution
+2 to Search
+2 to Fortitude saves against Poison
+2 to saves against spells
+4 to Move Silently
+1 to Hit Drow, Mind Flayers, and Driders
+4 AC vs. Giants
Invisibility 1/day
Immune to Paralysis
Darkvision

Skills
Concentration: 6 (4)
Hide 1 (0)
Intimidate: 4 (6)
Move Silently: 5 (0)
Search: 3 (0)
Wilderness Lore: 1 (0)
Feats
Armor Proficiency: 3
Blind Fight
Cleave: 1
Martial Weapon, Axe: 3
Martial Weapon, Bow: 1
Martial Weapon, Flail: 1
Martial Weapon, Great Sword: 1
Martial Weapon, Hammer: 1
Martial Weapon, Large Sword: 1
Martial Weapon, Polearm: 1
Power Attack
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1

Number of Kills in Party: 18
Most Powerful Vanquished: Goblin
Percentage of Kills in Party: 23%

Weapon Combinations
No 1
The Executioner's Wife 1d12 damage, slashing damage
Special:
Damage Potential: 10-21
Critical Hit: 20/x3
No 2
Haft Over Head (Throwing Axe) 1d6 damage, bludgeoning damage
Special: returns to weilder
Damage Potential: 6-11
Critical Hit: 20/x3
No 3

No 4

Items
Body: Mail of Life: +8 AC, +10 hit points, regenerate 1 hp/turn
Cloak:
Head:
Neck:
Waist:
Finger No. 1:
Finger No. 2:
Hands:
Feet: Witherbranch Boots: immune to the spell entangle
Extra Items - Backback, Quickslots
Potion Bag

Hay'de
Male Half-Elf
Monk of the Old Order 7
Alignment: Lawful Neutral
AC: 18
Hit Points: 56
Attributes:
Strength: 18
Dexterity: 12
Constitution: 10
Intelligence: 10
Wisdom: 16
Charisma: 10
Current Effects
Protection from Cold
Saving Throws:
Fortitude: +5
Reflex: +6
Will: +8
Class Features:
Monk Wisdom Bonus: +3 to AC
Wholeness of Body: 14
Ability Statistics:
Weight Allowance: 215 lb
Hit Points/Level: 0
Resistances:
Cold: 6
Spell Resistance: 0
Attack Roll Modifiers:
Main Hand: +7
Number of Attacks: 1
Racial Modifiers:
+1 to Search
+2 to Saving Throws vs. Enchantment Magic
Imunity to Sleep
Darkvision

Skills:
Concentration: 5
Diplomacy: 3
Hide: 7 (6)
Move Silently: 7 (6)
Search: 1 (0)
Wilderness Lore: 3 (0)
Feats:
Blind-Fight
Cleave: 1
Deflect Arrows
Martial Weapon, Axe: 1
Power Attack
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Stunning Attack

Number of Kills in Party:
Most Powerful Vanquished:
Percentage of Kills in Party:

Weapon Combinations:
No 1:
Fist 1d8 damage, bludgeoning damage
Special:
Damage Potential: 5-12
Critical Hit: 20/x2
No 2:
Returning Frost Dart 1d4 damage, missile (piercing) damage
Special: 25% chance +1d6 cold damage
Damage Potential: 5-14
Critical Hit: 20/x2
No 3:

No 4:

Items:
Body:
Cloak:
Head:
Neck:
Waist: Slash of the Black Raven: +1 attack bonus, immunity to confusion & feeblemind
Finger No. 1: Ring of Protection +1: +1AC (deflection bonus)
Finger No. 2:
Hands: Bracers of Defense +2: +2 armor bonus
Feet: Boots of the North: 6/- cold resistance
Extra Items - Backback, Quickslots:


Kathelee Grey
Female Moon Elf
Rogue 5
Conjurer 2
Favored Class: Wizard
Alignment: Chaotic Neutral
AC: 13
Hit Points: 45
Attributes:
Strength: 13
Dexterity: 16
Constitution: 12
Intelligence: 16
Wisdom: 10
Charisma: 10
Current Effects
Protection from Electricity
Protection from Cold
Saving Throws:
Fortitude: +2
Reflex: +7
Will: +4
Class Features:
Sneak Attack Damage: 3d6
Bonus Spells: Conjurer
Level 1: +1
Ability Statistics:
Weight Allowance: 90 lb
Hit Points/Level: +1
Resistances:
Cold: 1
Electric: 4
Spell Resistance: 0
Attack Roll Modifiers:
Main Hand: +11
Number of Attacks: 1
Racial Modifiers:
+2 to Dexterity
+2 to Search
+2 to Saving Throws vs. Enchantment Magic
Imunity to Sleep
Darkvision

Skills:
Alchemy: 6 (3)
Bluff: 2
Concentration: 4 (3)
Disable Device: 13 (10)
Hide: 10 (7)
Intimidate: 2
Knowledge (Arcana): 5 (2)
Move Silently: 9 (6)
Open Lock: 12 (9)
Pick Pocket: 10 (7)
Search: 14 (9)
Spellcraft: 5 (2)
Feats:
Armor Proficiency: 1
Martial Weapon, Bow: 2
Martial Weapon, Large Sword: 1
Precise Shot
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Spell Focus, Necromancy: 2

Number of Kills in Party: 70
Most Powerful Vanquished: Vrek Vileclaw
Percentage of Kills in Party: 12%

Weapon Combinations:
No 1:
Sophia's Flight (longbow), +1 damage, missile damage
Special: +2 Attack Bonus, half again the range of a normal bow
Damage Potential:
Critical Hit:
No 2:
Venemous Dagger 1d4 damage, piercing damage
Special: +2 hp's of venom damage/second for 6 seconds
Damage Potential: 2-5
Critical Hit: 19-20/x2
Cliffs of Targos (buckler) +2AC

No 3:

No 4:

Items:
Body: Wizard Robe of Electrical Resistance: 4/- electrical resistance
Cloak: Yeti Skin Cloak: +1 cold resistance
Head:
Neck:
Waist:
Finger No. 1:
Finger No. 2:
Hands:
Feet:
Extra Items - Backback, Quickslots:
Wand of Horror: cast the spell horror

Tela
Female Assimar
Morninglord of Lathander 6
Effective Character Level: 7
Favored Class: Paladin
Alignment: Neutral Good
AC: 19
Hit Points: 54
Attributes
Strength: 14
Dexterity: 10
Constitution: 12
Intelligence: 10
Wisdom: 21
Charisma: 14
Current Effects

Saving Throws
Fortitude: +6
Reflex: +2
Will: +10
Cleric Features
Turn Undead: Level 6
Lathander's Renewal 12
Bonus Cleric Spells
Level 1: +2
Level 2: +1
Level 3: +1
Ability Statistics
Weight Allowance: 120 lb
Hit Points/Level: +1
Resistances
Acid: 5
Cold: 5
Electricity: 5
Spell Resistance: 0
Attack Roll Modifiers
Main Hand: +7
Number of Attacks: 1
Armor Class Modifiers
Missle: +1
Clerical Domain Modifiers
Free Improved Turning Feat
Racial Modifiers
+2 to Wisdom
+2 to Charisma
+5 to Acid, Cold, & Electrical Resistances
Sunscorch 1/day
Darkvision

Skills
Bluff: 2 (0)
Concentration: 13 (8)
Diplomacy: 2 (0)
Intimidate: 2 (0)
Spellcraft: 1
Wilderness Lore: 5 (0)
Feats
Armor Proficiency: 3
Combat Casting
Improved Turning
Shield Proficiency
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 2
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Spell Focus, Evocation: 1

Number of Kills in Party: 53
Most Powerful Vanquished: Taskmaster
Percentage of Kills in Party: 9%

Weapon Combinations
No 1
The Left Hand of Darkness (sling), +1 damage, missile damage
Special: +1 attack bonus, weilder immune to disease
Damage Potential: N/A
Critical Hit: N/A
Tabard's Shield
Shield Bonus: +2
Arnmor Bonus: +1 vs. missiles
No 2
Mountains of Selune (mace), 1d8+1 damage, bludgeoning damage
Special: weilder immune to blindness
Damage Potential: 4-11
Critical Hit: 20/x2
Sad Giant's Cap (shield)
Shield Bonus: +4
No 3

No 4

Items
Body: Half-plate Armor: Armor Bonus: +7
Cloak:
Head:
Neck:
Waist:
Finger No. 1:
Finger No. 2:
Hands:
Feet:
Extra Items - Backback, Quickslots


Altheron
Male Wild Elf
Sorcerer 7
Favored Class: Sorcerer
Alignment: Chaotic Good
AC: 13
Hit Points: 40
Attributes:
Strength: 12
Dexterity: 12
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 19
Current Effects
Protection from Cold

Saving Throws:
Fortitude: +3
Reflex: +3
Will: +5
Bonus Spells - Sorcerer:
Level 1: +1
Level 2: +1
Level 3: +1
Ability Statistics:
Weight Allowance: 90 lb
Hit Points/Level: +1
Resistances:
Cold: 3
Spell Resistance: 0
Attack Roll Modifiers:
Main Hand: +7
Number of Attacks: 1
Arcane Spell Casting Failure:
Casting Failure: 0%
Racial Modifiers:
+2 to Dexterity
+2 to Search
Immunity to Sleep
darkvision
-2 to Intelligence
Skills:
Alchemy: 5 (4)
Bluff: 4 (0)
Concentration: 10 (5)
Diplomacy: 4 (0)
Hide: 1 (0)
Intimidate: 4 (0)
Knowledge (Arcana): 10 (9)
Move Silently: 1 (0)
Search: 3 (0)
Spellcraft: 3 (2)
Feats:
Combat Casting
Simple Weapon, Crossbow: 1
Simple Weapon, Mace: 1
Simple Weapon, Missile: 1
Simple Weapon, Quarterstaff: 1
Simple Weapon, Small Blade: 1
Spell Focus, Evocation: 1
Spell Focus, Necromancy: 1

Number of Kills in Party: 82
Most Powerful Vanquished: Winter Wolf
Percentage of Kills in Party: 14%

Spells - Level 1:
Chromatic Orb
Color Spray
Identify
Magic Missile
Ray of Enfeeblement
Spells - Level 2:
Eagle's Splendor
Horror
Snilloc's Snowball Storm
Spells - Level 3:
Fireball
Magic Circle Against Evil
Weapon Combinations:
No 1:
Light Crossbow of Health +2 Attack Bonus, piercing damage
Special: +5 to maximum hit points
No 2:
Staff of the Defender +1 1d6+1 damage, bludgeoning damage
Special: +1 AC bonus (deflection)
Damage Potential: 3-8
Critical Hit: 20/x2
No 3:

No 4:

Items:
Body: Phaen's Robe of Rags: +2AC (deflection), Resistance 3/- Cold Resistance
Cloak:
Head:
Neck:
Waist:
Finger No. 1: Ring of Mage Armor: cast mage armor 1/day
Finger No. 2:
Hands:
Feet:
Extra Items - Backback, Quickslots:
Wand of Grease: cast the spell grease
Gem Bag x2
Scroll Case
Potion Case
Bag of Holding


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