Icewind Dale Party - The Ice Darts
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Mods used • Printable Version • back to Games
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Characters: Sunder | Todder | Carlston |
Maralee | Sarah Re'
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This is an adventuring troop of five from
the Icewind Dale region that decided to take the advice of Hrothgar,
the Easthaven town official, and help him on a quest to Kuldahar
to see what the problem is that's facing Kuldahar. We had an avalanche
snow-in where we lost about half of our party, including Hrothgar, so we have
continued on to Kuldahar to see what help we could give by ourselves.
The town Archdruid Arundel has us trying to find out what is attacking the small village of Kuldahar.
Right now we are investigating the close by crypts in the Vale of Shadows to see if this is where the problem is originating from.
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Sunder - Party Leader
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Male Half-Elf
Fighter 4/Druid 4
Alignment: True Neutral
AC: 3
Hit Points: 36
Attributes:
Strength: 18/96
Dexterity: 10
Constitution: 12
Intelligence: 8
Wisdom: 18
Charisma: 15
Protections/Abilities:
Proficiencies:
THACO: 17 (14)
Number of Attacks: 1 1/2
Lore: 4
Saving Throws:
Paralyze/Poison/Death: 8 (-1)
Rod/Staff/Wand: 12 (-1)
Petrify/Polymorph: 11 (-1)
Breath Weapon: 14 (-1)
Spells: 13 (-1)
Weapon Proficiencies:
Missile Weapons: +
Club: +
Spears: ++
Large Sword: +
Armor Class Modifiers:
Crushing: -2
Missile: -1
Piercing: -1
Weapon Proficiencies:
To Hit: +2
To Damage: +5
Open Doors: 40
Weight Allowance: 320
Armor Class: 0
Missile Adjustment: 0
Reaction Adjustment: 0
Hit Points/Level: 0
Reaction: +3
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Bonus Priest Spells:
Level 1: +2
Level 2: +2
Resistances:
Statistics:
Most Powerful Vanquished:
Percentage of Total Kills in Party:
Number of Kills:
Wearable Items:
Body: Splint Mail: AC4
Hands:
Head: Helmet
Neck:
Ring No 1:
Ring No 2:
Cloak: Glimglam's Cloak: +1AC,ST+1
Feet:
Waist:
Main Weapon Combo:
Main Hand: Spear: 1d8dam
Off Hand: N/A
Secondary Weapon Combo:
Main Hand: Sling +1: +1dam,THAC0+1
Off Hand: N/A
Quick Slots Items:
Backpack Items:
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Todder - Thief
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Male Halfling
Fighter 4/Thief 5
Alignment: Chaotic Neutral
AC: 3
Hit Points: 57
Attributes:
Strength: 17
Dexterity: 19
Constitution: 18
Intelligence: 11
Wisdom: 8
Charisma: 10
Protections/Abilities:
Protection from Electricity
Non-detectable
Proficiencies:
THACO: 17 (14)
Number of Attacks: 1 1/2
Lore: 5
Class Abilities:
Open Locks: 95%
Move Silently: 55%
Find Traps: 70%
Pick Pockets: 35%
Sneak Attack Damage: 2d6
Crippling Strike: -1
Saving Throws:
Paralyze/Poison/Death: 7
Rod/Staff/Wand: 7
Petrify/Polymorph: 11
Breath Weapon: 15
Spells: 8
Weapon Proficiencies:
Bow: +
Daggers: +
Flails: +
Short Swords: ++
Armor Class Modifiers:
Missile: -1
Piercing: -1
Slashing: -2
Weapon Proficiencies:
To Hit: +1
To Damage: +1
Open Doors: 18
Weight Allowance: 170
Armor Class: -4
Missile Adjustment: +3
Reaction Adjustment: +3
Hit Points/Level: +4
Reaction: 0
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Resistances:
Electricity: 40
Statistics:
Most Powerful Vanquished:
Percentage of Total Kills in Party:
Number of Kills:
Wearable Items:
Body: Studded Leather Armor: AC7
Hands: Copper Bracelets: HP+4
Head: Helmet
Neck:
Ring No 1: Ring of Shadows: Stealth+15%, under effects of Non-detection
Ring No 2: Ring of Lightning Resistance: Electrical Resistance+40%
Cloak:
Feet:
Waist:
Main Weapon Combo:
Main Hand: Short Sword +1: 1d6+1dam, THAC0+1
Off Hand: N/A
Secondary Weapon Combo:
Main Hand: Composite Short Bow: THAC0+1, dam+1
Off Hand: N/A
Quick Slots Items:
Backpack Items:
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Carlston - Holy Warrior
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Male Human
Paladin 4
Alignment: Lawful Good
AC: 4
Hit Points: 48
Attributes:
Strength: 18/83
Dexterity: 9
Constitution: 16
Intelligence: 8
Wisdom: 13
Charisma: 17
Protections/Abilities:
Proficiencies:
THACO: 16 (13)
Number of Attacks: 1 1/2
Lore: 0
Class Abilities:
Turn Undead Level: 2
Lay on Hands Amount: 8
Saving Throws:
Paralyze/Poison/Death: 11
Rod/Staff/Wand: 13
Petrify/Polymorph: 12
Breath Weapon: 14
Spells: 14
Weapon Proficiencies:
Crossbows: +
Maces: +
Great Swords: ++
Large Swords: +
Armor Class Modifiers:
Crushing: -2
Missile: -1
Piercing: -1
Weapon Proficiencies:
To Hit: +2
To Damage: +4
Open Doors: 35
Weight Allowance: 280
Armor Class: 0
Missile Adjustment: 0
Reaction Adjustment: 0
Hit Points/Level: +2
Reaction: +4
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Bonus Priest Spells:
Resistances:
Statistics:
Most Powerful Vanquished:
Percentage of Total Kills in Party:
Number of Kills:
Wearable Items:
Body: Splint Mail: AC4
Hands: Gauntlets of Weapon Skill: THAC0+1
Head: Helmet
Neck:
Ring No 1:
Ring No 2:
Cloak:
Feet:
Waist:
Main Weapon Combo:
Main Hand: Two-Handed Sword:
Off Hand: N/A
Secondary Weapon Combo:
Main Hand: Light Crossbow +1: dam+1, THAC0+3
Off Hand: N/A
Third Weapon Combo:
Main Hand: MAce +1: 1d6+2dam, THAC0+1
Off Hand: N/A
Quick Slots Items:
Backpack Items:
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Maralee - Spell caster
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Female Gnome
Cleric 4/Illusionist 4
Alignment: Lawful Good
AC: 4
Hit Points: 24
Attributes:
Strength: 12
Dexterity: 16
Constitution: 10
Intelligence: 19
Wisdom: 17
Charisma: 7
Protections/Abilities:
Proficiencies:
THACO: 18 (16)
Number of Attacks: 1
Lore: 36
Class Abilities:
Turn Undead Level: 4
Saving Throws:
Paralyze/Poison/Death: 9
Rod/Staff/Wand: 9
Petrify/Polymorph: 12
Breath Weapon: 15
Spells: 8
Weapon Proficiencies:
Missile Weapons: +
Maces: +
Quarterstaffs: +
Armor Class Modifiers:
Weapon Proficiencies:
To Hit: 0
To Damage: 0
Open Doors: 12
Weight Allowance: 90
Armor Class: -2
Missile Adjustment: +1
Reaction Adjustment: +1
Hit Points/Level: 0
Chance to Learn Spell: 95%
Reaction: -4
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Bonus Priest Spells:
Level 1: +2
Level 2: +2
Resistances:
Magic: 5
Statistics:
Most Powerful Vanquished:
Percentage of Total Kills in Party:
Number of Kills:
Wearable Items:
Body: Robe of Enfusing: AC+2,5%MR,Lore+5,+1 1st level spell
Hands: Bracers of Defense AC8: AC8
Head:
Neck: Shield Amulet: Cast Shield
Ring No 1: Ring of Lesser Resistance: +2 save vs. Spells
Ring No 2:
Cloak:
Feet:
Waist:
Main Weapon Combo:
Main Hand: Morning Star +1: 2d4+1dam, THAC0+1
Off Hand: N/A
Secondary Weapon Combo:
Main Hand: Sling +1: dam+1, THAC0+1
Off Hand: N/A
Quick Slots Items:
Wand of Armory: Cast Shield, Ghost Armor
Backpack Items:
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Sarah Re' - Trickster
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Female Human
Bard 6
Alignment: Chaotic Good
AC: 8
Hit Points: 36
Attributes:
Strength: 14
Dexterity: 16
Constitution: 9
Intelligence: 18
Wisdom: 8
Charisma: 19 (18)
Protections/Abilities:
Protection from Cold
Proficiencies:
THACO: 18 (15)
Number of Attacks: 2
Lore: 60
Class Abilities:
Pick Pockets: 55%
The Ballad of Three Heroes: Combat bonuses
The Tale of Curran Strongheart: Immunity to fear
Tymora's Melody: Luck & skill bonuses
Saving Throws:
Paralyze/Poison/Death: 12
Rod/Staff/Wand: 12
Petrify/Polymorph: 11
Breath Weapon: 15
Spells: 13
Weapon Proficiencies:
Bows: +
Daggers: +
Large Swords: +
Armor Class Modifiers:
Weapon Proficiencies:
To Hit: 0
To Damage: 0
Open Doors: 14
Weight Allowance: 120
Armor Class: -2
Missile Adjustment: +1
Reaction Adjustment: +1
Hit Points/Level: 0
Chance to Learn Spell: 85%
Reaction: +8
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Resistances:
Cold: 2
Statistics:
Most Powerful Vanquished:
Percentage of Total Kills in Party:
Number of Kills:
Wearable Items:
Body:
Hands:
Head: Winter Wolf Hat: +2% Cold Res,Charisma+1
Neck:
Ring No 1:
Ring No 2:
Cloak:
Feet:
Waist:
Main Weapon Combo:
Main Hand: High Quality Long Sword: 1d8dam, THAC0+1
Off Hand: N/A
Secondary Weapon Combo:
Main Hand: Composite Short Bow: THAC0+1, dam+1
Off Hand: N/A
Quick Slots Items:
Wand of Magic Missiles: Cast 1 Magic Missile
Backpack Items:
Gem Bag
Scroll Case
Potion Bag
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